Start.of.DemoNews.075=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______/\___________________________ DemoNews Issue #75 \____ \ ________ _ _ ______ \ December 18, 1994 -- December 24, 1994 / | \ _) \ \_/ \ | \ / | \ \ | \ | \ DemoNews is a weekly publication for \_____ /_______/___| /________/ the demo scene. It is produced at the ===\_____/============|____/========== Internet FTP site ftp.eng.ufl.edu __ ________________ ___ /\_______ (aka HORNET). This newsletter focuses / \| \ ________ | \/ ______/ on many aspects of demos and demo- / \ \ _) \ | \______ \ making. Everyone is welcomed to / \ \ /~\ \ / \ contribute articles, rumors, and \____\_____/_______/_________/________/ advertisements. ==============================[+tZ^]=== << Christopher G. Mann [Snowman/HORNET] - r3cgm@dax.cc.uakron.edu >> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SIZE: 67,682 SUBSCRIBERS: Last week: 921 This week: 1020 Change: +99 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Section 1.......Standard Information --> Who Are We? Section 2....................General --> General Comments by Snowman A DemoNews Reader The Birth of a Commercial Life Section 3..................Editorial --> Calm Before the Storm Section 4..................Partyline --> The Party '94 Section 5................New Uploads --> New Files for the Week Section 6...........Musicians Corner --> Interview with Mello-D US Demo Scene Section 7..............Coders Corner --> Jelly Tots and Pizza Shops Section 8.............Artists Corner --> Review of Wired '94 Graphics Section 9.............Advertisements --> PSMuzakDisk Music CD-ROM by Brian Jones PMODE/W v1.10 - DOS/4GW Replace Data Connection BBS Section 10...........Closing Comments --> Quote for the Week ============================================================================== ((Section 1...Standard Information)) ============================================================================== The name "HORNET" refers to several things. First, it is the name of a demo FTP site on Internet (hornet.eng.ufl.edu). Second, it is a group of people who help to manage files, write articles for DemoNews, and contribute various other things. In this respect, HORNET could also be considered a demo group in the literal sense. "DemoNews" is a weekly newsletter containing information on various aspects of the demo scene, including but not limited to: coding, music, graphics, and design. We have a regular staff that puts this newsletter together, but everyone is encouraged to contribute articles. Site Name : HORNET Address : hornet.eng.ufl.edu (128.227.116.7) Location : Florida, USA System E-Mail : dmw@eng.ufl.edu or r3cgm@dax.cc.uakron.edu / Christopher G. Mann -- COORDINATOR -- r3cgm@dax.cc.uakron.edu \ |Jeff (White Noise) WEBMASTER | MUSICOP Ryan Cramer| |Kim Davies DNDISTRO | CODEOP Grant Smith (Denthor)| |Mike DREVIEW | CREVIEW David Thornley (Metal)| |Brenton Swart (Zenith) DREVIEW | ARTOP Stony| |Burning Chrome DEMOBOOK | | \ / / \ |FTP Name IP Address Country Base Directory | |-------------------- -------------- --------- --------------------| |ftp.uwp.edu 131.210.1.4 USA /pub/msdos/demos | |*ftp.luth.se 130.240.18.2 SWEDEN /pub/msdos/demos | |ftp.sun.ac.za 146.232.212.21 S. AFRICA /pub/msdos/demos | |ftp.uni-erlangen.de 131.188.2.43 GERMANY ?? | |ftp.uni-paderborn.de 131.234.10.42 GERMANY /pub/msdos/demos | |*ftp.cdrom.com 192.216.191.11 USA /pub/demos | |freedom.wit.com 144.92.88.30 USA /systems/ibmpc/demos| \ / *Site mirrors the /incoming directory [SUBSCRIBING TO DEMONEWS] You can subscribe to this newsletter by mailing listserver@oliver.sun.ac.za and putting "subscribe demuan-list your_real_name" in your message. The listserver sends out this newsletter every SUNDAY morning. Kim Davies is the keeper of the listserver. If you have any questions about subscribing to DemoNews, you can reach him at kimba@it.com.au For those who use the GUI environment check out our DN.HMTL in the /demos/news directory. The URL is ftp://ftp.eng.ufl.edu/demos/news/DN.HTML ============================================================================== ((Section 2...General)) ============================================================================== (General Comments by Snowman) ------------------------------------------------------------------------------ (Burning Chrome and DEMOBOOK) I would like to make an apology to Burning Chrome for not listing him in the "demo-operators" section last week. Rob has been working on a demo scene database and is expected to release a beta of it this week. Concerning DEMOBOOK, BC is one of the few people we have working on the project. I can't go into more detail about what DEMOBOOK is right now, but it WILL BE BIG. Stay tuned for future developments. (No School) I am now done with school and work. During the next few weeks, you may see quite a few changes on HORNET. I am hoping to get the entire /programming section cleaned up over this X-Mas break. (Otto Chrons) Last week I asked if anyone knew what Otto Chrons (author of DMP) was doing. I found out that he is working on a commercial game system (called Genesis) and might be releasing one final fix-up version of DMP. (A Few Problems) This week, I was not able to complete my interview with Maxwood. However, there are a couple BIG things planned for next week's X-mas issue of DemoNews. Be sure to get this one: it comes out on Christmas Day! (Links) Many of you have asked for links to be set up in the /demos/groups directory. Following is a form I have been sending out. Feel free to complete it and upload it to the /incoming/links directory. ----------------- Link Request Form ----------------- Hello, this is Christopher G. Mann. You have expressed an interest in some links on HORNET. One nice feature of HORNET is the ability to create "links". These symbolically link a file to another directory. In this way, a user can access a file that is contained somewhere completely different. This is especially handy for organizational purposes. For example, we have a directory called /groups on HORNET. There are only a few real files in there, the rest are all links. If you try to 'get' /groups/fc/second.lzh (Second Reality), HORNET actually sends you /alpha/s/second.lzh. To set up a link is fairly simple. At the prompt, type: ln -s filename.zip For example, if I wanted to link escape.zip to the directory /groups/snowman, I would first "cd /groups/snowman", and then type "ln -s ../../alpha/e/escape.zip". This would create a link to that directory. Please fill out the form below. I will make the appropriate changes after you send it back to me. Please do NOT ask to link music files. The music section is constantly being updated and there is no guarentee that the file you want linked will still be there in a couple of months. Also, files in the /programming directory will not be linked, as I am in the process of moving them to the /code directory. Please do not fill this form out if you only have one release posted on HORNET. ------------------------------------------------------------------- EXAMPLE (read this one) ------------------------------------------------------------------- cd /groups mkdir new.group cd new.group cp ../../incoming/newgroup.txt newgroup.txt ln ../../alpha/h/hdemo.zip ln ../../alpha/m/mdemo.zip ------------------------------------------------------------------- ------------------------------------------------------------------- MAIN FORM (fill this one out) ------------------------------------------------------------------- ------------------------------------------------------------------- Once you fill this out, send just this last section to me in the mail (r3cgm@dax.cc.uakron.edu). ------------------------------------------------------------------------------ (A DemoNews Reader - Mail from Brian Ray) ------------------------------------------------------------------------------ [Recently, I wrote to the 4 people subscribed to DemoNews with .GOV extensions and asked them how a government employee would become interested in the demo scene. One reply follows, and I do have his permission. From now on, I'm going to try and put some reader response to DemoNews in each issue. - Christopher G. Mann] I work at the Department of Energy's Oak Ridge National Laboratory operated by Martin Marietta Energy Systems in Oak Ridge, TN. I'm in the Data Systems Research and Development (DSRD) division. We perform data systems work for (primarily) other government agencies through something called the "Work For Others" program. That's a lot words, but, basically, what we do is take on cutting-edge type projects for sponsors such as the Department of Defense, FAA, FBI, etc. I've been interested in electronic music since 1979 and have been into the MIDI scene since 1985. I've only recently become aware of MODs, trackers, etc. DemoNews has been very useful in getting me up to speed on this area of electronic music. So, how does this apply to my work here at the DSRD? Since multimedia is becoming more and more feasible on dektop PCs, I am trying to explore this area for possible incorporation into future projects. But the main reason I'm interested in the demo scene is because I think it is very cool! :) Brian Ray ------------------------------------------------------------------------------ (The Birth of a Commercial Life by Vic/AcmE) ------------------------------------------------------------------------------ A little over a year ago, my father bought a PC. It was only a 386SX-16, but I didn't know any better then. I had some fun playing around with it. Then, I heard something about soundcards and how cool they would be when you play games with it. It would make you part of the game. So I thought: Gotta have one of those! After I bought one I received a program from a friend called RGBDEMO. I was really curious about what it was. So I ran home, turned on my computer and ran that thing called a demo. When I watched the screen, I almost ended up drooling all over my keyboard, just because I had never expected THIS! All those nice vector balls, flying all over the screen and being reflected by the floor, made be long for more. After I had collected some more demos, I began to get a little familiar with some group names. All the terms like vector and plasma were known to me. But the music drew the most attention to me. That's when I got acquainted with those things caller trackers. First I used mod-edit, then FastTracker became my favorite item to work with. Later I saw this intro made by AcmE. I was making some music since a little while and they were looking for a musician to join them in their little demo-group. So I dialed the number listed in the end-ansi. I sent a copy of my best (?) work to some guy called Aap a.k.a. Steven. I got accepted and was in heaven. Now that we've released some products, I am pretty known with everything that's going around in the demo-scene. You might even say I've seen all the demo's on earth, know a lot of the groups and we seem fairly successful here in Holland. I love the demo-scene. Then you hear about people who all of a sudden go to do some things for money. Draw pictures for game companies or compose some tracks for a game. Even coders start making their own public entertainers. I think that's a really cool thing to do. You start out making things for free, just for fun. And after a while, companies see those productions and might even think of hiring YOU! Nowadays you see this phenomenon happen much more frequently. EVERYBODY is making things for money, not for free anymore. Even I have given in to this disease and many more with me. And there are so many other people who want to get into it as well. But is it really a disease? Well, in some cases I think the demo-scene will not be improved by everyone going commercial, because their works go to the companies and not to demos anymore. But on the other hand, people will make better productions just to impress companies. And I think they really are impressed. Just take the IBM demo-compo for example. They have witnessed the quality of the demo's and how they can serve them. So to improve their sales, they ask us to help them! But it's not just companies that give the opportunities, some groups start a business of their own. They specialize in an aspect of the demo-scene and try to make some money with it. The demo-scene is so perfect for those commercial companies, because people in the scene mostly have a lot of experience with computers. Actually they are experienced with exactly the right things a man must know to make it work for the undertaking. That's what makes the demo-scene so attractive to them: It provides in the required knowledge. And who knows what's next? ============================================================================== ((Section 3...Editorial)) Christopher G. Mann (Snowman) ============================================================================== (Calm Before the Storm) ------------------------------------------------------------------------------ You can feel it in the air. The sun is just beginning to rise over the Danish horizon. Wisps of fog litter the hillside, and a solitary bird screams from overhead. The landscape is full of majestic shadows and gentle color. Soft chinks are heard as armor is repaired in last minute preparation for battle. Men full of courage and strength have worked long years for this day. The grizzled veterans pull on their wired beards in serious contemplation. For the young, some sit in silence, unsure of what lies ahead. Others, eager to prove themselves, dance in their boots and hoot and holler about the conquests they will make. THIS IS THE TIME that will separate the strong from the tender and weak. THIS IS THE TIME that ability will come to bear under heavy opposition. THIS IS THE TIME that a man will discover where he stands in the world. Of this day will be written songs to be sung for years to come. And when these tired and salty soldiers return home, they will tell the tale of how they earned their scars at the battle of TP94. The war cry will sound on December 27. And remember... Don't Try This At Home Christopher G. Mann -December 18, 1994 ============================================================================== ((Section 4...Partyline)) ============================================================================== (The Party '94) ------------------------------------------------------------------------------ The armies prepare . . . ============================================================================== ((Section 5...New Uploads)) ============================================================================== FILENAME.EXT LOCATION SIZE DESCRIPTION ------------ ---------------- ---- ----------------------------------------- .-----------. | --DEMOS-- | (all locations start with /pub/msdos/demos...) `-----------' ambience.zip /alpha/NEW 361 Ambience Demo by Tran (Timeless ][) bbsintro.zip /alpha/NEW 27 BBS Intro for some good boards - Rogue chslumi .zip /alpha/NEW 108 Intro by Chaos, supports GUS coolsnow.zip /alpha/NEW 14 Falling Snow by HAL'i hn-bbs .zip /alpha/NEW 36 Hypernova presents some BBS ads in MCGA hn-surpr.zip /alpha/NEW 6 Hypernova presents 1st place 4k Surprise hn-voya .zip /alpha/NEW 403 Hypernova / their 1st demo Voyages isdemo .zip /alpha/NEW 2038 Ironseed Game Demo (GUS/SB/PAS/Area) nomeans .zip /alpha/NEW 599 No Means No by DistorSion sin .zip /alpha/NEW 79 Texture mapping demo of Sinister's head tedium .zip /alpha/NEW 58 "boring intro with boring diz" - Oxygen tfl .zip /alpha/NEW 202 Tfl-Tdv presents some early code / Karma virtual .zip /alpha/NEW 29 Virtual X-Mas Intro (Spinning Bugs) weird .arj /alpha/NEW 67 3rd place Wired 94 intro (Wierd) .-----------. | --MUSIC-- | (all locations start with /pub/msdos/demos/music...) `-----------' ceres02b.zip /disks The Ceres Assination by Bolleke chipcol1.zip /disks Chip Tune collection with over 100 chipcol2.zip /disks ->tunes from various well known Amiga chipcol3.zip /disks ->composers. (3 parts) isp_md1 .arj /disks Ispania's MusicDisk Vol 1 majestic.zip /disks Pure Resistance music disk gusbos2b.zip /programs/misc GUSBOS - Emulate GUS on your SB gusemu09.zip /programs/misc GUS emulator for the ShitBlaster voc2sam3.lzh /programs/misc VOC to SAM convertor cmod209 .zip /programs/players CapaMod v2.09 (MOD, S3M) for GUS m4w212sx.zip /programs/players MOD for Windows oplay099.zip /programs/players OmniPlayer v0.99 Multiformat player cdinfo14.zip /programs/samplers Get data from CDROM to samples abdelmix.zip /songs/mod AbdelMix 93 by Type One anitouni.zip /songs/mod Anitouni Remix by Type One atmix .zip /songs/mod AT-BUS mix by Type One bboys92 .zip /songs/mod Bassline Boys 92 by Type One borinot .arj /songs/mod Borinotron by Jaume A. Gelabert Sampol brosseur.zip /songs/mod Brosseir Koach Mix by Type One cbrnt_00.arj /songs/mod Techno MOD collection by Cybernaut flyngcow.zip /songs/mod MOD's from the Amiga: Flying Cow's glutzen .zip /songs/mod Glutzenbohrm by Fred jesonch .zip /songs/mod S.H.I.T.T.S's Jesus on Cheese (2 mods) populair.zip /songs/mod Populair mix by Type One tdm_evch.zip /songs/mod The Ever Changing Moods of TDM virtwrld.zip /songs/mod Virtual World Melodies joseph .zip /songs/mtm Joseph and the Amazing Technicolor (32) joseph2 .zip /songs/mtm Joseph and the Amazing Technicolor (32) 2k-pork .zip /songs/s3m Pork Fritter by Karl ambidrac.zip /songs/s3m Draculas Under my Bed by KXMode ambilond.zip /songs/s3m London 3:01 Am by KXMode chun_end.zip /songs/s3m Chun Li ending sequence from SFII december.zip /songs/s3m December by Necros/LD (XMAS tunes!) defi-dem.zip /songs/s3m Demise by Ranger Rick defi-ene.zip /songs/s3m Energize by Ranger Rick defi-sun.zip /songs/s3m Sunline by Ranger Rick defi-wal.zip /songs/s3m School Walkout by Blackwolf defi-wha.zip /songs/s3m What? by Perisoft fracbmit.zip /songs/s3m Theme from Fractured Skull mld-dutc.zip /songs/s3m S3M by Mellow-D mld-ess2.zip /songs/s3m S3M by Mellow-D mld-extr.zip /songs/s3m S3M by Mellow-D mld-immu.zip /songs/s3m S3M by Mellow-D mld-inha.zip /songs/s3m S3M by Mellow-D mld-intg.zip /songs/s3m S3M by Mellow-D mld-juhl.zip /songs/s3m S3M by Mellow-D mld-nica.zip /songs/s3m S3M by Mellow-D mld-rusk.zip /songs/s3m S3M by Mellow-D mld-soma.zip /songs/s3m S3M by Mellow-D mld-soon.zip /songs/s3m S3M by Mellow-D newsflsh.zip /songs/s3m NewsFlash by Bolleke proplaz .zip /songs/s3m Plaz iz a Cheezeball by Plasmatoid s3m_fuck8bit.zip /s3m DarkWave by MadMatz (8 chn) sky_moex.zip /songs/s3m Moments of Ecstasy by SkyJump smeg_2sp.zip /songs/s3m TwoSpace by SmegHead subroute.zip /songs/s3m Carbonated Subroutines by Beaner fur_elis.zip /songs/xm Fur Elise by Gusman and Berky never .arj /songs/xm Neverending Story by LizardKing/Triton some_ska.zip /songs/xm Something Different by TKB (10 chn) .----------. | --CODE-- | (all locations start with /pub/msdos/demos/code...) `----------' blasintr.lzh /demosrc 20 Blastersound BBS intro source (ASM) virtlame.zip /demosrc 180 Virtual Lame source (TP7.0 BASM) fonted12.lzh /font 56 Font Editor 1.2 with example .FNT files. texter5 .zip /font 34 Font Editor vla_font.lzh /font 73 Fonts and Scrollers by VLA (ASM) w_fonted.zip /font 11 Watcom font editor (C++) intro5 .zip /graph/copper 21 ASM source for Copper Bars by Tfl-Tdv burn .zip /graph/fire 20 Cool fire source and exe (Pascal) bgif .arj /graph/images 12 Extracts pallette & rawdata from .GIFs bmscaler.zip /graph/images 32 Scaled Bitmaps Trainer by Tumblin xscalebm.zip /graph/images 6 Bitmap scaling in Mode-X (C+ASM) lens .lzh /graph/lens 10 Text file and .gif on how-to use lenses otm3d095.zip /graph/library 254 3DTOOLS v0.95 C++ 3d engine (Gouraud) paskal20.lzh /graph/library 196 Paskal, a graphics library for TPascal rvga01 .arj /graph/library 44 Reglage VGA Library v0.1 (textmode) vgl20 .lzh /graph/library 136 VGA Graphics Library 2.0 (C source) wgt4 .zip /graph/library 685 WordUp Graphics ToolKit for Turbo C++ xlib61 .zip /graph/library 786 Xlib toolkit for Mode X w/ some Windows xlibp201.zip /graph/library 353 XLIB v2.1 library for Borland/Turbo PAS zoomba2 .zip /graph/library 118 Simple Mode X Pascal Code raster9 .zip /graph/raster 32 ASM source for Raster Bars by Tfl-Tdv ved04b .zip /graph/vector 152 VED - Vector Editor v0.4 by Tumblin marsinfo.zip /graph/voxel 3 Info on technique used in the Mars demo wormhole.lzh /graph/wormhole 131 Wormhole type effect (C source) dma_vla .lzh /memory 2 Introduction to DMA by Draeden of VLA pmw110 .zip /pmode 55 PMODE/W For Watcom C/C++ modform .lzh /sound/formats 6 Description of the .MOD format demovt15.zip /sound 228 Library based on VangelisTracker goldp101.lzh /sound 76 Gold-play v1.01 ASM/C/Pascal mod-player gus_sdk .lzh /sound 150 Source for the GUS software dev. toolkit gusdk201.lzh /sound 926 GUS programming library and docs ps16form.lzh /sound 16 Protracker Studio 16 File Specification stmik020.lzh /sound 160 STM player interface (object code) stmikfix.lzh /sound 10 bug-fix for stmik vib-asm .lzh /sound 10 Vibrants play driver (ASM) direxe .zip /utils 26 Utility to list/execute your .exe's (C) sc10f .lzh /utils 45 Extreme's SineCreator v1.00 srctimer.zip /utils 25 Source code timer by Sandman / Valhalla time3 .zip /utils 10 Time 3.X TSR ASM Clock by Tfl-Tdv .----------. | --ART--- | (all locations start with /pub/msdos/demos/graphics...) `----------' dp400 .zip /utils 1 Deluxe Paing ][ patch for 320x400x256 ghsc .zip /utils 35 Grafix HSC Player v1.05 mdraw .zip /utils 50 MDraw - 320x240x256 sprite editor sam001 .zip /utils 34 Sprite Animator v0.01 (mouse) spriv101.zip /utils 33 Spriter v1.01 -draw sprits, fonts, icons .----------. | --MISC-- | (all locations start with /pub/msdos/demos...) `----------' 2k-rhb1 .zip /diskmags 38 Rhubarb Issue #1 bn#0 .zip /diskmags 119 Polish Diskmagazine #0 bn#1 .zip /diskmags 153 Polish Diskmagazine #1 bn#2 .zip /diskmags 265 Polish Diskmagazine #2 dask02 .zip /diskmags 110 DaskMig Illusions Issue #2 platin14.exe /diskmags 428 Platinum Magazin #14 skymag#6.arj /diskmags 313 Skyline Magazin #6 g-prbfix.zip /parties 138 G-Proba invitation for some Polish Party meet95 .zip /parties 708 The Meeting 95 (France) Invitation Intro ============================================================================== ooo ooooo o8o oooo `88. .888' `"' `888 888b d'888 oooo oooo oooooooo oooo 888 oooo 8 Y88. .P 888 `888 `888 d'""7d8P `888 888 .8P' 8 `888' 888 888 888 .d8P' 888 888888. 8 Y 888 888 888 .d8P' .P 888 888 `88b. o8o o888o `V88V"V8P' d8888888P o888o o888o o888o ((Section 6...Musicians Corner)) Ryan Cramer [Iguana/Renaissance] ============================================================================== Greetings! This week, we have another great issue for you in the music section. We start off with an interview of Mellow-D (formerly of Sonic-PC). Next, there's an article about my trip to New York when I visited the entire Renaissance crew and stayed at Tran's house. I hope you enjoy this week's articles. Be sure to send me feedback at rcramer1@osf1.gmu.edu. The interview with Purple Motion did not go through this week. Since Purple Motion apparently does not speak very good English, I've got a friend in Finland taking care of doing the interview for me. When he gets back to me, we'll have the interview in a future issue. There have been a TON of uploads to the /incoming/music directory this week. While I haven't checked out everything there yet, theres a really great song by Necros/LD which is a remix of a bunch of classic Christmas tunes. You will *definitly* want to check out this song. ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/december.zip There's also a bunch of releases by Mellow-D which are quite excellent as well, be sure to check them out! With The Party '94 just around the corner, there should be a lot of exciting stuff coming out very soon. Be sure to stay tuned to DemoNews for a look at The Party '94. We will have all results and reviews here. ------------------------------------------------------------------------------ __ __ _ _ ____ | \/ | ___| | | _____ __ | _ \ | |\/| |/ _ \ | |/ _ \ \ /\ / /____| | | | | | | | __/ | | (_) \ V V /_____| |_| | |_| |_|\___|_|_|\___/ \_/\_/ |____/ INTERVIEW: Mellow-D [Music article 1 of 2] ------------------------------------------------------------------------------ This week's interview is with Mellow-D, formerly of Sonic-PC. Mellow-D has done a lot of cool music and he's got a very unique style. You may be familiar with his music in the Epidemic music disk. Mellow-D's songs were some of the best liked songs in the entire disk. Mellow-D was also one of the main organizers at Assembly '94. This week, Mellow-D uploaded a bunch of his S3Ms to HORNET, so I figured it would be a great time to interview him. I listened to all of the songs that he uploaded, and they are really excellent! Be sure to check them out. Look for: ftp.eng.ufl.edu - /pub/msdos/demos/music/songs/s3m/mld*.* Unfortunatly, Mellow-D's group called Sonic-PC recently folded and the members called it quits. Some of the members joined a group called Orange. Sonic-PC was one of the most famous demogroups in the scene, and its sad to see them go. While Sonic-PC may not be active in the scene anymore, Mellow-D is staying extremely active in the scene, and his current work is his best ever. I hope that you enjoy the interview! [Start of interview, Saturday, December 17] MD = Mellow-D [iCE] = jak@hole.fi RC = Ryan Cramer [Iguana/Renaissance] = rcramer1@osf1.gmu.edu -------------------------------------------------------------------------- RC: How old are you? Whats your occupation (student, etc) and where do you live? MD: I'm 18, I work as a Network Admin at a computer company, and I live in the beautiful downtown area of Helsinki, Finland :) RC: What sort of musical background do you have? Do you do music outside of the demoscene? MD: I never really took any musical theory classes. I played the guitar for a couple months. Other than that, I guess it's basically based on hearing. :) I don't compose outside computers, but yes, outside the demoscene I do. RC: Were you previously involved in the Amiga scene? If so, tell me about your involvement with that. MD: Yeah.. I started in like 1988, when a friend of mine showed me a Megaforce intro.. I wanted to get in and after a while, I joined Securitate with Turtle .. I then went to various groups like Deadline, X-Beat, Razkels, etc. and then finally left the Amiga. RC: What brought you into the PC scene? MD: Well, I got tired of the scene on the Amiga, and I didn't do anything for about a half year.. But then one day I called Programmers' Paradise and saw it was the Sonic PC WHQ. I uploaded a couple of my mods, and after a week I joined. :) Then I joined iCE around xmas 1993. RC: Speaking of Sonic-PC, what productions were you involved with? MD: Well, just one actual release - Plan B. Sonic PC was starting to be a partying group instead of a serious one so we were all taking it easy and kicking back with the Lapin Kulta (beer). RC: Hehehe :-) RC: What ultimatly lead to the end of Sonic-PC? Why did you guys call it quits; did it have anything to do with ASM'94? MD: In my opinion it all started from when MiK wanted to leave. Some of us knew then, that when he would leave (he was the "main" coder), people would get discouraged. And we did, so after Assembly, me, Dune, NiK and Cybelius all left. And in my opinion Assembly 94 being fucked up had a lot to do with it too. We got a lot of negative fame from it. RC: Now, I hear your not currently in any demogroups. Are you looking to join a group? MD: Well, I'm not actively seeking a new group, but if I get a decent offer I'll take it without having to think twice. RC: Well, your music has a very unique style, and you are very respected but a lot of scene musicians, what would you say are your influences? MD: Well, I _love_ ambient which I guess could be one of the biggest influences. :-) I get influences from whatever I hear. If I like a song, it'll come back on a song of mine. RC: When you speak of "ambient" do you mean: Brian Eno type stuff, or more like The Orb? MD: Both. Ambient is very wide, thank god. Many songs of Sinead O'Connor are very ambientish. Everything from etheric Pink Floyd to The Orb to Sven Vath. :) RC: Tell me about your trip to the USA. Why were you over here, and how did you like it? How do you compare it to Finland? MD: I was in the US as an exchange student.. I wanted to go and see the US culture as I've always had a certain pull towards it if you know what I mean. I loved it over there!! Never had such a good time, and I'm trying to find a way to move there permanently. RC: What certain "pull" did you find about the US culture? MD: I don't know really, there's just always been one. Always wanted to go there. RC: What do you think is your best piece of music that you've composed? MD: Urgh! :-) I don't know. I seriously don't. I like my ambient tunes maybe the best but.. :) RC: How about your tunes in Epidemic? I think that many other people consider those to be your best, what do you think? MD: Well, those are among my favorite ones, yeah. :) Oh now I know! My best one is an XM that I haven't named yet. (Yeah, it does exist) It's saved as 1.XM on my HD. :) RC: So your using Triton's new tracker? ...And, when do you think you'll release this cool new .XM file? :) MD: Oh a couple days from now. :-) Yeah, I couldn't live without FT2 anymore. The instrument support is fantastic, some editing flaws and a couple bugs, but in general it's great. RC: How do you compare FT2 to ST3? (I'm using both right now) MD: FT2 doesn't click. FT2 has instrument panning/volume envelope/effects, MIDI, etc. etc. ST3 is getting outdated, although it was great when it first came out too. RC: What equipment do you use to sample, what what are your sample sources? MD: My most usual sample sources are CD's. I have a crappy Yamaha TX81Z and an even crappier Korg 707, but thru the DigiTech DSP 256XL they both sound pretty good. Everything I sample goes thru the DSP where I can choose how I want it to sound. :-) RC: What does this DigiTech DSP do? MD: It's a DigiTech Digital Signal Processor, an effect machine. It does reverbs, flanges, echos, etc... RC: What software do you use for sampling? MD: I used to use Cool in Windows, but now I use FT2's sampler.. On the Amiga I used ProTracker. Cool suited my needs and so does FT2.. All I need is Cut/Paste. :-) RC: FT2's sampler is excellent. I don't know what I did without it. MD: Ever used ProTracker? Now there's a good intergrated sampler. (For a tracker) RC: Well, on a different subject, tell me about your experience with organizing ASM'94? MD: Well, it was a hell of a time. :) I mean, what can I say, it was fun, it was thrilling. I was running all over like a mad man. :) RC: How about the controversy surrounding it? MD: Oh, I don't care that much about it. People talk. If they had been organizing it, they would KNOW. RC: What musicians do you have the most respect for in the scene? MD: Generally everyone who does their own shit and not generic techno/dance/demoshit.. But there are specials not only as musicians but as good friends - you and Necros being the top 2 :-) .. And I have one idol too ...Romeo Knight. And I love Jogeir Liljedahl's music more than anything. RC: Musically, what are your goals for the future? MD: My goals? Uh. I'm thinking about getting more serious with my stuff, like spending more time with it, more in depth. Then, my sort of like dream is to make an album, a REAL album, a CD. RC: Thanks again for taking the time to do this interview. Is there anything else that you'd like to add? MD: No prob man. Yeah I want to thank a couple people .. Sonic PC, JK, Syntax, Necros and you. There's too much copying around, there's not much originality in demo music.. So.. Do your own thang, and DO IT FOR YOURSELF first. If YOU like it, that is all that matters. [end of interview] ------------------------------------------------------------------------------ _ _ ____ ____ ____ [Music article 2 of 2] | | | / ___| | _ \ ___ _ __ ___ ___/ ___| ___ ___ _ __ ___ | | | \___ \ | | | |/ _ \ '_ ` _ \ / _ \___ \ / __/ _ \ '_ \ / _ \ | |_| |___) | | |_| | __/ | | | | | (_) |__) | (_| __/ | | | __/ \___/|____/ |____/ \___|_| |_| |_|\___/____/ \___\___|_| |_|\___| ------------------------------------------------------------------------------ As far as the demoscene goes, the United States has never had much involvement in it. Who knows why this is, but regardless of that fact, there are quite a few of us here who *are* very interested in the demoscene. Through the magic of Internet, it doesn't really make much difference what country you live in, you can be part of the scene. The group that I am in called "Iguana" is located in Spain, yet through the Internet, we can keep in contact and work together as a group. The same goes for Necros of Legend Design and Basehead of ImpCda, and others. Before I had access to the Internet, I was very isolated and I didn't know much about the scene outside of my BBS. Renaissance has always been one of the big names in the demoscene, and the ironic thing is that Renaissance is located in the United States. Renaissance isn't really considered a "demogroup" at this time, but all of its members are in some way or another involved in the demoscene. Way back in the golden years of the demoscene, Renaissance was actually placed #1 on the Imphobia charts (this was one of the first issues). Last year, I got the opportunity to go visit the entire Renaissance crew, past and present members. At this time, Pixel of Future Crew (Mikko Iho) was in the United States doing some graphics work for Epic Megagames. Epic is located only about 15-20 minutes away from my house, so Mikko and I hung out quite a bit while he was here. Mikko and I went to quite a few parties while he was here. In fact, we hit three Parties in one weekend: The Cellar, Alpha-Phi Sorority, and Phi Kappa Theta fraternity. But, thats an entirely different story. Mikko hadn't really had the chance to see much of America, and when I asked him if he wanted to go visit the Renaissance crew in New York, he already had his bags packed for the trip. I also talked my 17 year old brother (Austin) into going on the trip too. He wanted to get away from the parents for a few days. :) On Saturday morning, we headed off to the train station in Washington DC and started our journey to New York. We couldn't get the lady in the dining car to feed us beer, but it was a good train ride nevertheless. We arrived in New York City four hours later. We got off the train in New York, and felt kind of lost. There were people rushing in every direction, it was hot, the the loud screech of metal on metal echoed through the cavernous train station. We stood there with our bags and pillows thinking "Uhhh... whats next?" My brother, Mikko, and I just ended up just following the crowd. Apparently Daredevil, Tran, White Shadow, StarScream, and C.C.Catch were waiting for us somewhere in that train station. I had never seen any of them, so I had no idea what I was looking for. Somehow we found them, they were all standing there waiting for us. I walked up to confirm who they were and we all shook hands. They all had long hair and were wearing black clothing, except for StarScream (Dan Goldstein). StarScream looked exactly like I expected he would, but the rest of them didn't look like your typical computer users. They looked more like rock musicians. In fact, most of the weekend, Tran, White Shadow, and Daredevil sat around plucking away at their guitars. Everyone was very cool. Soon after I met everybody, Daredevil took off. He apparently wasn't feeling too well. Everyone was there except C.C.Catch. It turned out that he was in the arcade playing Street Fighter II. When we found him, he was very involved in his game, and he didn't really even take a second to say "hi" to us. He takes his games VERY seriously. :) After his game was over, we shook hands and headed out of the train station. C.C.Catch also looked exactly like I expected he would, he was a clean cut, well dressed oriential guy with a great sense of humor. Once we were out of the train station, we were surrounded by tall buildings and hundreds of people rushing this way and that. There were dudes on the corner selling watches, pretzels, and cooked chesnuts. This was New York! My brother, Mikko, and I were each carrying a heavy bag and we were anxious to unload our cargo. To our surprise, this was not going to happen. In fact, we ended up carrying our bags around for the rest of the day. It wasn't a problem though, we're men. I wasn't really sure where we were going, but we just followed Daredevil, Tran and White Shadow. Everyone was kind of hungry, so our next stop was a pizza place called "Sbarro". Throughout the day, we stopped at various music and art stores around the city. Our final stop was Tran's house in Brooklyn. Overall, the entire city (or atleast the parts that we saw) was kind of run down and overused. Our transportation around the city was the New York subway system, known to be one of the worst in the world. In fact, New Yorker's seem to be kind of proud of just how bad their subway system is. :) The apartment complex that Tran lived in looked very depressing. It was an old building that looked like it may have been a nice place fifty or so years ago, but when we saw it, it was just low rent housing. The entire neighborhood housed families that were just getting by. It made me feel lucky about where I lived. However, for Tran, this place was ideal. It provided him the independance and isolation which seemed to suit him. I mean, it wasn't that bad of a place for someone of his age and income level. We entered the building and climbed up several flights of stairs. Behind some of the doors that we walked by, there were babies crying and women screaming something in Spanish. The entire building had somewhat of a gothic feel, sort of like the building in Ghostbusters. The stairs that we climbed were made out of marble, yet they were coated with a heavy layer of dust. Layers of paint were peeling from the ceiling and walls and the only light in the building came from the few windows that were there. I was a little bit scared. My brother gave me a strange look which I didn't know how to interpret, but we continued on. We came to Tran's room, he opened the door, and we entered. There was a long narrow hallway leading to his place. In this hallway, the floor was covered with paint chips that had fallen from the ceiling. His apartment consisted of one main room, a bedroom, a kitchen, and a small bathroom. Tran didn't have any furniture besides his desk, a small shelf, and his TV. The place was kind of dirty, but he kept all of his possessions neatly arranged and in order. I had always assumed that with all of the neat stuff that Tran had programmed, he probably had tons of computer books and equipment around, but this was not the case. He only had a handful of books and his only computer was a 386/16 with an old NEC 2E monitor. He also had a guitar, a small Casio keyboard, and a selection of Anime movies. His Gravis Ultrasound was hooked up to his guitar amplifier. The rest of the day, we sat on the floor and watched some really strange Anime movies. I had never seen anything quite like them; half of the movies were animated sex scenes. Were these supposed to be kid's movies? I guess not. Tran watches them for their artistic appeal, but I had trouble figuring them out. I'm no Anime freak, but there is some incredible art in those movies. I went to check out the facilities (aka the shitter). The bathroom was quite bad. No, it was worse then bad. The shower, the sink, and the toilet were from the 1930s or something, they were ancient! The whole room was coated with some sort of shit and you had to be careful where you stepped. The toilet seat was rotted, and shit... it hurts my mind to remember this. I pissed in the toilet, and I was scared that the toilet might actually piss back. I went to flush the thing, and the toilet was rigged with some sort of contraption, I have no idea what it was, but you had to pull a little chain to get the toilet to flush. Weird. This truly was a man's bathroom. To give you a definition of just how it was, imagine the absolute worst bathroom that you've ever seen at a gas station. Actually, make that a truck stop. Multiply the shit factor by 100, and then you have this bathroom. I think that the bathroom was this way when Tran moved into the apartment. As I said before, Tran keeps things pretty neat, but this _is_ low rent housing, and that bathroom was so bad that it wasn't even worth cleaning. Mikko and my brother were pretty quiet the whole time, they didn't really know any of these people, and I guess they weren't too comfortable with the situation. They probably saw the bathroom before I did or something. I started to wonder where I was going to sleep that night. Like I said, there was no furniture, and there wasn't any carpeting either; there was just a cold wooden floor. I ended up using the shirt that I was wearing as a pillow, and somehow I managed to sleep. It didn't really matter though, we're men. Men don't need pillows or blankets or any of that shit. Despite the fact that the apartment was quite bad, Tran himself was not nearly as bad as I had always imagined. Tran seems to have developed this satan worshipper image, but I will tell you, he is no satan worshipper. He's actually a cool guy who is just a little bit isolated. Perhaps this isn't the best way to word it, but Tran is a true Renaissance man. His life seems to be devoted to art and the persuit of knowledge. Unfortunatly, for him, this does not include school or a job. But, each to their own. Before I came to New York, I expected there to be satan symbols and shit all over the walls in Tran's apartment. I thought maybe there would be carcasses hanging from the ceiling like in DOOM 2. That was definitly not the case. I only mention this because people always asked me about it. The next day, we all went to have breakfast at a nearby restraunt. It was pretty neat to be hanging out with such big names in the demoscene. Throughout the rest of that day, we visited more of New York. We even went to the top of the Twin Towers. Soon after that, Mikko, my brother, and I had to take off and catch our train. It was a good experience and it was fun to meet people that I had kept in contact with for so long, but never actually met. I could say a lot more about the trip, but I don't want to bore you. :) I've also run out of time for this week, I've got to go study for my exam on Monday! Hope you enjoy the rest of DemoNews! Ryan Cramer [Iguana/Renaissance] rcramer1@osf1.gmu.edu ============================================================================== .oooooo. .o8 d8P' `Y8b "888 888 .ooooo. .oooo888 .ooooo. 888 d88' `88b d88' `888 d88' `88b 888 888 888 888 888 888ooo888 `88b ooo 888 888 888 888 888 .o `Y8bood8P' `Y8bod8P' `Y8bod88P" `Y8bod8P' ((Section 7...Coders Corner)) Denthor ============================================================================== (Jelly Tots and Pizza Shops) ------------------------------------------------------------------------------ As I come to the end of possibly the busiest week of my life, I have come to various realizations about my life and where I live. Let me elaborate. I live in South Africa (that's in the Southern part of Africa for those of you who didn't take geography). I have been living here all my life (except for a brief tour of England). The other night, during a late night coding session with GoTH, we decided that a nice hot pizza would go down really well just about then. GoTH, being the only person I know to have memorized the numbers of several local pizza places, went to phone ahead to order our pizza. He came back shocked. All the pizza places ... _ALL OF THEM_ ... closed at 9PM! It was then that I truly realized that I am living in a third world nation. The only thing open after 9 is the local KwiK Spar, a convenience store. GoTH and I usually wander in at about 2AM and buy large packets of Jelly Tots. If you don't get Jelly Tots where you live, you are in an even more third world nation then I am. They are sweet gooey things covered in sweet gooey stuff then covered in sugar. They are slightly smaller then your nail, and deliver and instant sugar rush. Round about 3-4AM even strong coffee loses it's appeal, but if you pop a mouthful of Jelly Tots, once you recover from the glucose overdose, you are ready to code for another few hours. One thing to note is that the cashier who sells us these sugar bombs at 2AM never seems surprised. Maybe lots of people do it. Anyway, back to my week. I have a full time job coding Internet applications for a local firm. In my spare time, I code demos and games with Asphyxia. Joy of joys, as we gear up to a major release at work, Asphyxia nears completion of a major project. My schedule : Wake at 9 (the firm is fairly lenient about coders hours, as long as the work gets done), shower, dress etc etc, drive to work, get there at 10. Code till 5, not taking a lunch break. Drive home, eat something. Get to Fubars at 6. Code stuff with Asphyxia till 4-5AM, not stopping for dinner. Go home, eat something, go to sleep. Repeat. Wave to parents and siblings if I see them, because I am usually going somewhere else when I do. It is probably a good thing that my internet server also chose this week to die, as if I had yielded to the temptation to cruise the net, it would have meant instant death. The week was harder on GoTH though ... he has a girlfriend. Say no more ;-) Ahh well. Life goes on. It's a public holiday tomorrow (Ascension Day), and I plan to sleep through all of it. Only problem is, all my brothers and sisters are home, all at once, a very rare thing (three sisters, one brother), so I'm pretty sure I won't be able to sleep in. *sigh* Oh well. At least there is always strong coffee and, of course, large packets of Jelly Tots. - Denthor " Where do they go, these creatures of the night ? " " To KwikSpar, to buy JellyTots ! " - Anonymous (well not really, just refuses to take credit) ============================================================================== .o. . .888. .o8 .8"888. oooo d8b .o888oo .8' `888. `888""8P 888 .88ooo8888. 888 888 .8' `888. 888 888 . o88o o8888o d888b "888" ((Section 8...Artists Corner)) Stony ============================================================================== (Review of the Wired '94 Graphics Competition) ------------------------------------------------------------------------------ 'All the reviews are my personal opinions on the pictures. Don't be upset if you think it's to negative or positive because we all do have our own view on things.' - Stony 'Cyrix Outside'.LBM This is the typical picture we all see at parties, just delivered for fun and not for competing. Such pictures are usually done at the Party itself and usually do have something critical about for a subject. The picture is very hazy because of the anti-aliasing or smoothing. Display : 320x200x256 Colors used: about 6 Rank : 'unknown' 'HC-Ranma'.PCX This is a nice picture to see, it is quite easy to make and is the well-known style of Manga: big eyes, little nose, and just a few colors used for some shade. The Manga is very popular at the moment and it also is one of my favorites :) The picture could have been sharper if anti-aliasing or smoothing was done by hand instead of the function in the paint program. Display : 320x200x256 Colors used: about 32 Rank : 'unknown' 'Nadia and the Secret of Blue Water'.LBM by Moebius This is also a nice one in the style of Manga. The whole view on the picture makes it nice, with a small background in a window instead of filling the whole screen with the background. A minor point is the resolution, this one easily could be done on a lower resolution because there isn't that much detail. The anti-alias has been done well without making the picture look hazy. The picture has been designed with Fractal Paint 2.0, PhotoStyler 2.0 and Deluxe Paint ][s according to the info-file with the picture. It deserves 2nd place. Display : 360x480x256 Colors used: about 16 Rank : 2nd 'Robot'.GIF by Youvi It is a nice picture if you like the robot stuff, in my opinion it is nice but it has that high resolution thing (I'll explain this at the end of this article). At first sight, it is a bit loud with all the stuff on the robot but with a longer view, you see that there is some detail in it. Display : 640x480x256 Colors used: about 32 Rank : 3rd ? Not sure about this. 'SunSweath'.GIF by Balex-T The picture looks nice in a first view. However, according to the info in the text-file it was done in 2 days and 2 sleepless nights. Thats just a bit too much time for such a picture. Display : 640x480x16 Colors used: 16 Rank : 'unknown' 'Tarzan : The Cruel Law of the Jungle'.PCX by Fred Done on a Atari 260 ST according to the info-file with this picture. Not a real competition to the others but it's an original picture :) Nothing to say about this picture. No anti-aliasing or smooting was used and it probably was just made for fun. Should have ended 3rd but I'm not sure about this. HC-Ranma should be third in my opinion. Display : 320x200x16 Colors used: 16 Rank : 3rd ? According to diz-file 'Ukko?'.LBM by Zuul Design In one word, 'WOW'! This one really deserves to be first, a nice view. Well thought out green and pink frunsels under and above the picture to let the picture get more attention. Also the outcoming flower is a nice effect. Nothing critical can be said about this one! Display : 320x400x256 Colors used: about 120 Rank : 1st 'Nerd Cyrix'.PCX This is another one similar to the one I mentioned previously about Cyrix. Well.... this one is better than the 'Cyrix outside' :) Too bad I haven't heard anything about this Cyrix stuff... maybe I would have had another opinion... Display : 640x400x256 Colors used: 9 Rank : 'unknown' -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (RESOLUTIONS) In my opinion there should be graphics-competitions set to different resolutions. As I said before, pictures in a higher resolution are much more easier to make because you don't have to be very accurate with your colors and pixels. This is because it will look sharp even without anti-aliasing or smoothing. The only thing tougher about drawing in a higher resolution is that more has to be drawn to fill the whole screen. If I would decide how the gfx-competitions should be set then it would be something like: Category 1: up to 320x200x256 or 640x480x16 Category 2: up to 640x480x256 or 1024x786x16 Category 3: up to 1024x786x256 The maximum amount of colors should stay 256 because the possibility of scanned pictures. This is something like the restrictions of music- competitions because, as all music-composers will confirm, it's easier to do a module with 16 or 32 channels instead of 4. I hope this all will be made possible in the future. (IDEAS) There is one major point with this review: original ideas should be considered one of the most important aspects of a picture. In my opinion, ideas are the toughest thing of all. (PROGRAMS) Now a request from my side, can someone name/send me some paint programs which are able to draw on a resolution of 320x400x256? i.e. Set the screen in this mode and not, as I do now, enter this as screen size in my paint program. (END) I hope no one has become upset from my reviews because I respect all people in the scene for what they are, good or bad. The most important thing of all is that friendship rules!! If someone out there wants things reviewed in the Artists Corner just let me know, just send the things to be reviewed. ...Stony '94 ============================================================================== ((Section 9...Advertisements)) ============================================================================== [Advertisement 1 of 4] PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk I, Scoobs, am trying to compile a large group of electronic music (MOD, S3M, MTM etc.) to place on an IBM-PC CD-ROM disk that we are trying to put out, to be called PS MuzakDisk. The purpose of this CD is to promote this sort of electronic music and its authors to the general public who, at the present time, know nothing of music modules and the potential of them. The format of the CD we are looking at is the main menu being a list of all of the music types on the CD. Then the user can select which section and then be given a list. They can then choose which music to listen to from that list. The CD will be well presented with introduction artwork and the like. The intro, menu and player will be coded by Statix/KLF. If you are interested in having your music on the CD-ROM or have any questions about it, please contact me at the below address. Thanks for listening! :) Scoobs, slogan@diamond.apana.org.au PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk PSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDiskPSMuzakDisk [Advertisement 2 of 4] I have the one of the worlds largest collection of MOD, 669, STM, S3M, ULT, DMF, XM, FAR, and MTM music files. This collection currently contains over 2800 files comprising in excess of 545 Megabytes of memory! The Collection will include both a DOS player written by Otto Chrons, and a Windows player written by Jens Puchert. The music player for DOS, called Dual Module Player (DMP) is capable of monaural, stereo, and surround sound depending upon the type of sound card. Supported sound cards include Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Proaudio Spectrum, Proaudio Spectrum 16, Thunder Board, Aria, Gravis UltraSound, and more. The Windows player, Mod4Win, will support any sound card that can be installed into windows. Several of the module file formats are standard across many computer systems including IBM, AMIGA, and MAC. Even though this release is for the IBM-PC and compatible, most of the files should work on the Amiga and Mac also. This volume will sell for $34.95, and should be ready by mid January 1995. This CD-ROM allows the user to fully demonstrate the power of his/her Multi-Media system. The original artists of these music files have labored extensively to create the quality product that these Multi-Media owners desire. 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Not only will you have full control over the selection combinations of the music, but also, you will have real-time control of the speed, and tempo, and will have the ability to scan forwards and backwards through your currently selected music. More over, with the Windows player, you will have the ability to play the music in the background, while you do other things. The CDs should be ready by mid-January. For further information please contact: Brian Jones E-mail: bjones@rs6000.baldwinw.edu Snail Mail: Brian Jones P.O. Box 262 Northfield, Ohio 44067 [Advertisement 3 of 4] --------------------------------------------------- PMODE/W v1.10 - Finally A Replacement For DOS/4GW --------------------------------------------------- PMODE/W is a replacement for DOS/4GW and is fully compatible with Watcom C/C+. PMODE/W provides you with a number of advantages over DOS/4GW. 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You can perform all of your development and debugging using DOS/4GW if necessary, and then plug PMODE/W in for the release version of your program. If at any time you are dissatisfied with PMODE/W, you can switch back to DOS/4GW with absolutely no hassle whatsoever. PMODE/W has been thoroughly tested with popular programs like Doom, Doom ][, and One Must Fall 2097 in order to insure compatibility. But don't take our word for it, try it out for yourself today! The current version of PMODE/W as of this writing can be found in PMW110.xxx, where xxx is some archive extension (ZIP, ARJ, etc.) ------------------------------------------------------------------------------ PMODE/W Is Currently Available From The Following Sources: ------------------------------------------------------------------------------ - Data Connection BBS (703)506-8598 or (703)847-0861. - oak.oakland.edu /SimTel/msdos/c (or any SimTel mirror) - By E-Mail daredevi@dorsai.dorsai.org ------------------------------------------------------------------------------ PMODE/W is Copyright (C) 1994, Charles Scheffold and Thomas Pytel. All rights reserved. ------------------------------------------------------------------------------ All other trademarks are property of their respective owners. ------------------------------------------------------------------------------ [Advertisement 4 of 4] __ \ | __| | _) | | _` | _| _` | ( _ \ \ \ -_) _| _| | _ \ \ ____/\__,_|\__\__,_| \___\___/_| _|_| _\___\__|\__|_\___/_| _| RENAISSANCE WHQ, FUTURE CREW, LEGEND DESIGN, IGUANA, EMF, PRIME - Node 1: (703) 506-8598 - 16.8k HST DS v.32bis Node 2: (703) 847-0861 - 28.8k HST DS v.34 - Sysop: Ryan Cramer [Iguana/Renaissance] Located in McLean, Virginia, USA Online since 1990 - ============================================================================== ((Section 11...Closing)) ============================================================================== The quote for this week comes from "Assembly Language for the PC" by John Socha and Peter Norton 3ed. p. 174 "A program is never done . . . but it must be stopped somewhere." Next week is a BIG Christmas special issue. Be sure to get it on X-Mas Day! See you all next week! -Christopher G. Mann (Snowman)- r3cgm@dax.cc.uakron.edu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-End.of.DemoNews.075.