Notice to Archive Maintainer: This level replaces the earlier version which was posted a few weeks ago. *****UPDATE INFO******** This level was updated on 19th November 2000, primarily to remove a rogue linedef tag. This tag had no effect on play in the normal version of Doom2, but due to a bug in ZDoom, the door would not open when running this level with ZDoom. A few mis-aligned textures were also corrected and a small amount of extra equipment was added for skill levels 1, 2 and 3. I've also marked all the doors requiring keys. =========================================================================== Archive Maintainer : n/a Update to : n/a Advanced engine needed : none Primary purpose : Single =========================================================================== Title : Tunnel Run (version 1.2) Filename : Tun-Run.WAD Release date : 21st October 2000 (updated 19th November 2000) Author : Russell DD Pearson Email Address : rddp@duellist.net Other Files By Author : C-Kill.wad Blastem2.wad Misc. Author Info : check out www.duellist.net for more of my levels Description : Dark astmospheric level, confined tunnels and large storage areas. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : n/a * Play Information * Game : Doom2 Map # : Map 01 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes Other game styles : n/a Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Editor(s) used : Known Bugs : May Not Run With... : * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: www.duellist.net FTP sites: =========================================================================== Tunnel Run....version 1.2 (updated 19th November 2000) This level is taken from my Doom2 TC entitled DoomTown3. It is the third level from DT3, but is presented here as a straight forward Doom2 level. This is primarily a 1 player level, but it supports co-op and deathmatch too. As with most of my levels, 90% of this was designed back in '95. Also, as with most of my levels, i designed it late at night, sitting in room in which the only illumination was a table lamp positioned behind my monitor. What this means is that this level looks great when played in a dark room, but if you have any light falling on your monitor screen you're probably not gonna be able to see much (so you may have to use gamma correction - F11). If you play in GL mode you'll be fine, the levels don't seem so dark for some reason. 'One step away from a Vis Plane Overflow......' In some sections of this level the architectural detail is quite high. I've had to redesign certain sections to avoid a vis plane overflow, so you shouldn't suffer from this. If however you do get an overflow , please email me and let me know where in the map you were when it occured. But i'd be really surprised if anyone does get an overflow...i think i've eliminated all the problem areas (fingers crossed). Because of the level of detail the framerate tends to drop slightly on slow machines. I've tried it on a P100 and at some points in the level it does drop a bit. It seems fine on a P233mmx though, so modern PCs (PII or PIII whatever) should have no problem. New graphics included are mainly wall textures modified from existing ones in Doom2. There is also a metallic status bar, this was taken from the original Blastem level, but has been modified to be used in Doom2. Music is included, it's from Doom E1M5. -Russell Pearson (21st October 2000) email: rddp@duellist.net