=========================================================================== Primary purpose : Deathmatch =========================================================================== Title : A1 SNiP3R Filename : A1-SNiP3 Release date : 04/Nov/2019 Author : Mike Hopkins aka DarkOwl (aka Kowalski, a long time ago) Email Address : [redacted] Other Files By Author : Many silly and overly complex WADs that were probably a lot cooler when I was a snarky teenager. Look them up if you like, but don't expect sanity. Misc. Author Info : I'm just some guy, you know? Description : In 2016 I decided to do a 20th anniversary rework of the original A1-SNiPE, for the sheer fun of it. SNiPE was started by Michael Davies, with the main building. We built the rest of the level around it as a collaborative thing. It's a pure deathmatch level, and probably one of the better levels I ever worked on. For some reason I waited another three years to finish this third version up, so it's a uh... 23rd anniversary edition I guess? Heh. I hope you like it. Oh, if you see some little red klaxons around, be careful... someone may just be grabbing a certain BFG or invuln... Additional Credits to : Michael Davies for testing, the original starting WAD and just generally being a cool guy who was a constant source of inspiration when we were young. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes, please enjoy a terrible MIDI rendition of Orinoco Flow; The constant repetition will really get you in the mood for murder. Graphics : Yes, just some simple texture mods here and there Dehacked/BEX Patch : No Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : N/A Difficulty Settings : Not implemented * Construction * Base : Heavily modified the original A1-SNiPE with all new areas and flow. Build Time : I dunno, I worked on this a fair bit in 2016 but then left it for three years before deciding to tidy it up for release. Editor(s) used : Doom Builder Known Bugs : I think I managed to eliminate the visplane overflow that'd very rarely happen near the bridge with the DOS DooM engine. It's designed to run in original DOS DooM, but also runs well with any modern source ports too. May Not Run With : the wolves? Tested With : Original DooM 2, ZDoom, Chocolate DooM * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Wherever DooM WADs are found these days