=========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single + Coop play =========================================================================== Title : Atmospheric Extinction Filename : vel_aex.zip Release date : October 5, 2021 Author : Kevin "Velvetic" Martins Email Address : [redacted] Other Files By Author : Velvetic MIDI Pack (velvMIDIpack.zip) Contributions to Nova II: New Dawn, Mutiny, THT: Threnody and many others. Misc. Author Info : Musician/music producer and mapper. Description : Atmospheric Extinction is a Boom (-complevel 9) mapset comprised of 9 maps divided into 3 distinct and action-packed episodes. This project began when I was messing around with OTEX and trying to see if I could come up with some interesting layouts with a sense of progression, interconnectivity, and be fun/rewarding to explore. Additional Credits to : Textures: Ukiro (OTEX), Mechadon (Mek's Box 'O Skies!), Cage (Cagetex), Makkon Metal Torches: Gothic, Lobotomy Software, Raven Software Doom 64 Lamps: Gothic, Midway Trees: Enjay Dead/Swamp Trees: Gothic, Raven Software Limestone Cave Formations: Captain Toenail, Bethesda Softworks Big Font (Tormentstein 3D): Jimmy, Kinsie Small Font (Diet Log): Jimmy, Raven Software, Origin Systems Status Bar Font: AgentSpork Status Bar Face (Contra): valkiriforce ZMAPINFO, EMENUS and Palette: Based on Eviternity by Dragonfly EMAPINFO: Based on Heartland by Skillsaw UMAPINFO: GratefulName Playtesting: Major Arlene, Breezeep, Biodegradable, PinkKittyRose, Vortale, stxvile, Blip, Terminus, ReaperAA, Bridgeburner56 =========================================================================== * What is included * New levels : 9 (+1 ending map) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01-MAP09 Single Player : Designed for Cooperative 2-4 Player : Sort of Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 year Editor(s) used : Ultimate Doom Builder, Slade, WhackEd, Photoshop Known Bugs : None May Not Run With : Source ports that lack Boom support Tested With : PrBoom+ v2.5.1.4, GZDoom v4.5, Eternity v4.02 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors