=========================================================================== Archive Maintainer : Big update. Map added, changes in music and titlescreen Update to : v1.10 Advanced engine needed : Any limit-removing port Primary purpose : Single + coop play =========================================================================== Title : Slith Filename : Slith.WAD Release date : 21-10-2021 Author : Pistoolkip Email Address : [redacted] Other Files By Author : None Misc. Author Info : Find me on YouTube as Pistoolkip Description : A five-map episode for Doom II with Thy Flesh Consumed-inspired visuals and Plutonia-like gameplay. Additional Credits to : Flambeau =========================================================================== * What is included * New levels : 5 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-5 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 200+ hours Editor(s) used : Ultimate Doom Builder Known Bugs : Some monster teleports can act buggy with gameplay mods May Not Run With : Vanilla Doom Tested With : Crispy 5.10.0, GZDoom g4.5.0, Zandronum 3.0-r170901.1140, PRBoom+, DSDA-DOOM, ZDaemon * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://drive.google.com/drive/folders/1ccY682Wl-fX0s3kJsQzbZG83mlFl7ikC?usp=sharing =========================================================================== Special Thanks to: Flambeau Playtesters: Aurelius, GarrettChan, Jon Vail, Ian Pelgrim, Morrissey, Clippy, Biodegradable, Paf, and all other playtesters! Your feedback is much appreciated Track listing: MAP01 Lippeth - Don't stop bleeding MAP02 DCG Retrowave & Cammy - Sewer of Confusion MAP03 Dragonfly & Lippeth - Wretched Harangue MAP04 Dragonfly - Detonation MAP05 Emperor - The Prophet MENU Emperor - The Prophet Interm Stewboy - A Foggy Night Changelog v1.10 New Level Added! New level added! MAP02: The Arch Cloister All other maps moved up one slot (2 becomes 3, etc) Changed music for most of the levels Improved logo and credits Minor changes made to improve playability, aesthetics and compatability of most maps MAP01: Replaced secret RL to make MAP02 less cheesable MAP04: Changed the location of the exit button to discourage rushing it MAP05: Improved ammo and difficulty of final fight v1.08 New logo New titlescreen MAP02: Changed the yellow button v1.07 Fixed a missing door(?) on MAP03 Changed MAP01's starting area somewhat Increased the light levels in some places v1.06 minor bug fixes Fixed a texture misalignment Fixed a few monster teleports v1.05 minor bug fixes Fixed a sector mislabed as secret Fixed some coop monster spawns v1.04 changes: Coop update Major improvements for coop gameplay Fixed coop unfriendly doors and bugs Added coop-only enemies and items Changed music tracks for older source ports MAP01: Fixed teleporter at berserk secret Fixed inconsistent monster teleporter Widened secret door to prevent player from getting stuck Made red door more apparant Improved the visuals of the backpack secret Added weapon base to shotgun and chaingun Fixed automap issues MAP02: Changed closing door at blood fountain Red key room door now locks you in Increased the difficulty of red key room Added additional ammo and health to red key room Changed invisibility secret so it's only visible from entry Yellow key room now locks you in Added yellow button to open yellow key room doors Updated monster spawn in yellow key room Added armor bonus to chainsaw secret Added weapon base to chaingun Fixed automap issues MAP03: Added additional secret Improved Hell knight trap room Added rad suit to blood pit Relocated secret shootable switch Fixed inconsistent monster teleports Greatly improved the visuals of the berserk secret Added weapon base to SSG, chaingun, RL and plasma Fixed automap issues MAP04: Added weapon base to SG, SSG, chaingun, & RL at start Tweaked monster placement and spawns Fixed inconsistent monster teleport Increased the size of the AV platform v1.03 changes: Added custom M_DOOM (title) Added titlepatches for all levels Fixed debugging issues MAP01: Increased light levels at red door Thanks to Flambeau! v1.02 changes: MAP03: Fixed red door issue on some source ports Fixed stuck monster MAP04: Fixed unreliable monster teleporters Added blue armor to boss room V1.01 changes: Replaced title and credits screen. Updated base music