=========================================================================== Advanced engine needed : BOOM compatible ports or limit removing + BOOM lumps support Primary purpose : Single play =========================================================================== Title : Skynight Garden Filename : skynightgarden.wad Release date : August 29 2021 (first posted at doomworld's WADs & Mods forums) Author : inflame the dragon Email Address : [redacted] Description : this is a single map PWAD that takes places in some kind of lushy garden build above water, it's surreal and full of nature! the map's design is based in just one arena full of enemies! understand the map, choose your path, dodge all the projectiles, kill the enemies, get the keys, finish the level! it's short but fun! this wad uses the OTEX texture set too! it's optimized so you don't need to worry about file size! the midi that i used is "Violence Makes Violets" by James Paddock, it fits the level's atmosphere perfectly! quick and violent reflecting the bullet hell, but calm and groovy like the nature around you! Additional Credits to : - the map's midi is "Violence Makes Violets" from 30in30-4 by James Paddock https://jamespaddock.bandcamp.com/album/30in30-4 - the map's textures are from OTEX texture set! https://www.doomworld.com/forum/topic/103426-otex-texture-set-%E2%80%93-update-2020-version-11-released/ =========================================================================== * What is included * New levels : 1 Level Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Single-Arena, Single-Map Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3-4 Days Editor(s) used : UDB, Slade 3 Known Bugs : the wad uses the SWITCHES/ANIMATED lumps, so i recommend a boom compatible port or crispy doom so the textures and work as intended! May Not Run With : Non limit removing ports Tested With : DSDA-Doom, Crispy Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/124189-skynight-garden-limit-removing-single-map-pwad/?tab=comments#comment-2375270