=========================================================================== Primary purpose : Single play =========================================================================== Title : Sucker Punch 2 Filename : sckrpnch2.wad Release date : June 2021 Author : Andy "Rook" Johnson Email Address : [redacted] Other Files By Author : MAP07 in Plutinya 1024 (w/ Surreily) MAP05 in Doomworld Mega Project 2015 Sucker Punch (2018) Misc. Author Info : British newschool Doomer, mapping neophyte Description : Sucker Punch 2 contains nine small, single-player maps for Doom II. The maps require a limit-removing port. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). These are slightly larger than the maps in the original Sucker Punch (2018), and should mostly take 3-5 minutes each to play. Difficulty settings are implemented. The maps are designed for pistol starts. The WAD uses (and includes the relevant textures from) the superb OTEX 1.1 texture pack. The music consists of MIDI renditions of tracks from various classic fighting games, primarily by SNK. // Maps and music // Title music: "Title theme" from Street Fighter II: Special Champion Edition Intermission music: "Winning the Tournament!" from Fatal Fury MAP01: "Back in the Ring" ("Kyo Kusanagi" from The King of Fighters 2000) MAP02: "Live-Fire Exercise" ("Psycho-Soldier Remix '96" from The King of Fighters '96) MAP03: "Fighting Firemen" ("Slum No. 5" from The King of Fighters '98) MAP04: "The Torture Garden" ("Shadow's theme" from Eternal Champions) MAP05: "Rhythm of the Knight" ("Cammy's theme" from Super Street Fighter II: The New Challengers) MAP06: "Last Hurrah for Chivalry" ("Trash Head" from The King of Fighters '96) MAP07: "Tomb Eternal" ("Ninehalt Sieger" from Samurai Shodown II) MAP08: "State of Decay" ("Geese ni Kakatori" from The King of Fighters '96) MAP09: "Where the Dead Go to Die" ("WWIII" from The King of Fighters '99) Additional Credits to : Special thanks to Ola "ukiro" Bjorling for the OTEX texture pack. Thank you to everyone who has playtested and streamed these maps, and to the programmers of the software used to make them. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Three months Editor(s) used : GZDoom Builder, SLADE 3, Doom Writer Known Bugs : None at the time of writing May Not Run With : doom2.exe, non-limit removing ports Tested With : GZDoom 4.2.0, Doom Retro 4.0.9, PrBoom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: www.andyjohnson.xyz