=========================================================================== Archive Maintainer : This is my first solo wad. A series of speedmaps made in 30 minutes. Update to : nothing Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Rhode Less Traveled Filename : RLT.WAD Release date : 121321 Author : Dusty_Rhodes Email Address : [redacted] Other Files By Author : Map07 and 08 (co - authored) from Parallel Doomensions, E1M1 and E4M6 (co - authored) from Ultimate Twango DM. Map05 and Map29 from Community Trunk (coming soon) Misc. Author Info : Hoosier doom mapper, big fan of Boom and MBF mapping. Leader of upcoming Community Trunk wad. Description : Story: The UAC has detected high levels of unknown radiation on Nix, one of Pluto's moons. A government base has gone offline, and the UAC are sending you to repair their relays. Little do you know what awaits you . . . . Levels: These are seven speedmaps, my first attempts at them. Maps with an odd number (Map01, Map03, etc.) were made in 30 minutes, with only vanilla features. Maps with an even number (Map02, Map04, etc.) were made in a bout an hour with Boom features. These levels are rough around the edges, being made so quickly, but I'm proud of them. I hope you find them fun. This is meant to be played on complevel 9. I tested it on Woof!, PrBoom+UMAPINFO, and ReBoom. No issues whatsoever. There is an embedded BEX patch, solely used for automap names and Map06 story text. Additional Credits to : iD Software of course, for their excellent games, Team TNT for Final Doom and Pursuit DM, which a waterfall texture and midi has been taken from (respectively), Bungie, Apogee, and Doomworld, and Rogue for the great midis, and the developers of Doom Builder2, Slade3, BSP (the nodebuilders I used in Doom Builder), and Doom Writer for their great (FREE and OPEN SOURCE) software. Developers of these things keep us mappers mapping! =========================================================================== * What is included * New levels : Seven Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Embedded README and CREDITS lumps in case the wad gets seperated from the txt file. Other files required : None * Play Information * Game : Doom 2 Map # : Map01 - 07 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Brand new from scratch! Build Time : Done over about a month. Each map took less than 2 hours. Editor(s) used : Doom Builder 2, Slade 3, Doom Writer Known Bugs : There are a few softlocks that you can fall into, but they are easy to avoid. There might be some slimetrails as well. These maps are made to show exactly what I can make in such a short amount of time. Changing these minor issues feels dishonest, and they are hard to run into. May Not Run With : None that I know of, but I know ZDoom ports don't 100% support Boom, so there may be issues there. Tested With : PrBoom+UMAPINFO ver 2.6.1, ReBoom ver 2.0.6 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: Doomworld and Doomshack FTP sites: idgames of course!