=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Reese's Cookie Filename : ReCkie Release date : 1-3-2019 Author : MArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads can be found in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Misc. Author Info : I enjoy making insane slaughter levels. Description : Are you nuts for a Reese's peanut butter cup and a cookie? Here you have it. I present to you a level titled "Reese's Cookie". This one has brown, gold, orange, tan, and yellow. Whoever beats this map without dying gets a special reward, which includes a Reese's cookie. I strongly doubt that anyone is going to survive it because of the difficulty. Maybe CrazyDoomGuy (Ruinen1000) could do it. I want to caution you that if you are playing this map with ZDoom-driven Doom engines, you may experience performance issues so I recommend that you play this map with Boom. The title music is "Fear of the Heavens" from Secret of Mana, map music is "The Man with the Machine Gun" from Final Fantasy 8, and the intermission music is "Victory Fanfare" from Final Fantasy 6. This map was updated on January 4th (some textures did not blend with some flats which occurred in sector 1283. I changed the textures to ensure that they blend in with the surrounding flats). Demo can be found at: https://youtu.be/Je-7uJ9w_7o Additional Credits to : Textures and flats in this wad come from sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex. I know that some of the texture packs use the same graphics as one another. Credit goes to the authors of those texture packs. General Rainbow Bacon for inventing the Slaughterfest series. Zachary Stephens (aka Ribbiks) for the Slaughterfest 3 resources. Sunglasses come from Deus Vult 2. Credit goes to the author(s) of the graphic. IDSoftware for the creation of Doom 2 (especially John Romero) and Doom 64 sound effects. *If there is anything that I missed, please let me know so that I can go around and fix the information. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : GZDoom Builder, Slade 3 Known Bugs : None (if there are any issues, be sure to report them to me so that I can attempt to fix them). May Not Run With : ZDoom-derived source ports (you can play the map with the source ports but you may experience frame rate issues). Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors