=========================================================================== Title : SC-384 Filename : sc-384.wad Release date : 12-15-2018-ish Author : sgtcrispy Email Address : [redacted] Other Files By Author : sc-cts_2018, FreeDoom Phase 1 E3M4, FreeDoom Phase 2 map03 (unless they got taken out :P), Chainsaws and Boomsticks 1 & 2, various other wads of little note. Misc. Author Info : @sgtcrispy (Twitter) Description : A single player 32 map megawad with playable dimensions of 384x384. Similar to the many 1024 wads. Just smaller. Inspired by Cycloids Congestion 384 wad. Level themes are loosly base off Doom 2. So map names fit ok. Additional Credits to : id software, DoomBuilder devs, The Doom Community. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : Yes: Tile, Intermission, End screens. Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : 1-32 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes. Most likely poorly. * Construction * Base : New from scratch Build Time : A lot. Editor(s) used : DoomBuilder2 X, Slade3, Procreate, Paint.net Known Bugs : RetroDoom 2.7.5 crashes entering the end demon showcase. Others ports are fine. /shrug May Not Run With : Doom2.exe (?) Untested. Mostly likely will bork. Tested With : ZDoom, CrispyDoom*, RetroDoom* CrispyDoom and RetroDoom seem to really dislike the tight spaces and corners, so you get caught up a bit with those ports. ZDoom seems to handle them just fine. GZDoom and QZDoom should follow suite as well. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. . . . What a ride it has been. The very first time I played Doom was during highschool homecoming of 93. My older brother's friend's uncle ran the local computer store/shop and he wanted to show us this cool new game. This was sep/oct, so Doom hadn't even been released, so I assume it was a press release version. I barely remember much of what we played, but I remember being blown away. Anyways, yay my first megawad. Took long enough. A first and a last as this will be my final Doom mapping project. I say final, but we all know how that song and dance goes. But, after 25 years, I think it is time to move along. I really want to thank the Doom community for all the contributions you've made over the last 2 1/2 decades. Ports upon ports. Doom on a fridge, ATM, even a keyboard display. The Mods. The Music. The forums, the fnords and BOOYAKAS. And probably (?) the largest amount of player made content for a game ever. I won't stop playing Doom (I'm not crazy), but I'll be turning 40 next year (queue existential dread), and things need to change in my life. Refocusing on my game dev projects being a priority, among other things. Last few shoutouts. To all the Doomers that are no longer with us. You are missed. <3 Linguica, Fraggle, Quasar, Cyb, Mechadon, Fanatic, Scragadelic, Karthik, Shaviro, MancubusII, bradharding, CodeImp. Gravy, everyone else I have interacted with in the past whose names escape my aged noggin. So many peeps... "Keep on Doom'n!!!" fnord. Mechadon, GET BACK TO WORK ON VELA PAX!