=========================================================================== Advanced engine needed : BOOM compatible. Primary purpose : Single player =========================================================================== Title : Running Late 2 Filename : RL2.wad Release date : 01/01/2020 Author : A2Rob Email Address : [redacted] Other Files By Author : RunLate.wad Misc. Author Info : Doom Boomer Description : 16-ish Boom compatible levels. ZDoom based ports will have to level warp in order to access the secret levels, since Map14 sends you to the EndDoom screen. BOOM ports can access these maps regularly from Map15. =========================================================================== *Story* : Takes place one year after the first Running Late. You're still a security guard. After your last position went up in flames, you're relocated to a different, remote UAC facility. You begin your commute to work one day, only to run into another demonic invasion. =========================================================================== *Source Ports* : Designed for BOOM compatable ports. Tested in PrBoom+ and G/ZDoom. =========================================================================== *Difficulty* : All levels are designed for pistol starts. Some consideration was made for continuous play. =========================================================================== *Info For Coop* : Levels have been semi-designed for coop play. Multiplayer monsters included. Extra ammo NOT included, I'll assume you have item respawns enabled. Play in single player at your own risk. Arena-esk areas have been re purposed so players can't soft lock levels (hopefully). =========================================================================== *Mod Compatibility* : Running Late 2 contains custom monsters via Dehack, so running it with other mods is not recommended. Your welcome to try though if you want, just don't be surprised if something ends up breaking. =========================================================================== **CREDITS** Playtesting : Scotty Tango Textures : CC4 Text Shadow Warrior Duke Nukem 3D dead.air Deus Vult 2 Action Doom 2 Don't Be A Bitch Remastered UAC Ultra id Software M_DOOM and TITLEPIC : FierceTheBandit Skyboxes : Brett Harrell (Mechadon) Ancient Aliens Sky Graphic (Map05) : lupinex-Kassman "Voltage" Texture (Map08) : Wraith777 (Alpha Accident: Terra Nova) Melee Revenant : 00_Zombie_00 Marine Sprite : Enjay Black Gloves : Grimm Black Barrels : Sunlust Status Bar : Plutonia 2 Color Palette : 50 Monsters ImpTan Sprite (Map13) : Base sprite from Mike12 Daina Sprite (Map11) : Base sprite from Hege Cactus Misc Graphics, Intermission Pic, ENDOOM Screen : A2Rob Sounds : Doom 3 Map Listing : Map01 - "Drip" Map02 - "Chinatown Beatdown" Map03 - "Under Construction" Map04 - "Oil Rigger" Map05 - "Rooftop Rampage" Map06 - "Rough Commute" Map07 - "Dead On Arrival" Map08 - "Graveyard Shift" Map09 - "The Crate Temple 2" Map10 - "Overtime" Map11 - "Break Room" Map12 - "Un-Employed" Map13 - "Need A Vacation" Map14 - "The End" Map15 - "..." Map16 - "The End For Real" Map31 - "Heavy Press" Map32 - "Supply Closet" Music Listing : Map01 - "Ruined Area" from Metal Heroes Map02 - "In Hiding" by Bobby Prince Map03 - "Lemon Chilllllllllllllllll" by Lee Jackson Map04 - "Drop the Wombat" by James Paddock Map05 - "Faultline" by James Paddock Map06 - "Chant" by Lee Jackson Map07 - "Death's Bells" from TNT Map08 - "Call Doctor Birch, 0-800" by Augustus E. Knezevich Map09 - "Enigma" by James Paddock Map10 - "Heartbeat" by Stuart Rynn Map11 - "Delay(0); Restart;" by James Paddock Map12 - "Freighthoppers" by James Paddock Map13 - "Back to Jupiter" by Deadwing Map14 - "Don't Stop Me Now" from Queen Map31 - "24" by Stuart Rynn Map32 - "Basement" by Stuart Rynn Menu Theme - "Hit The Overdrive" by James Paddock Intermission Theme - "Select" from Contra Force Text Theme - "Alfred H." by Lee Jackson =========================================================================== * What is included * New levels : 18 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 - Map16, Map 31 - Map32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2017 - 2019 Editor(s) used : GZDoom Builder, Slade, Photoshop, GIMP, WhackEd4 Known Bugs : None that I know of, but feel free to let me know if you find something! May Not Run With : Gameplay wads, vanilla source ports (Choco/Crispy Doom, etc.) Tested With : GZ / ZDoom, PrBoom+ * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material.