=========================================================================== Advanced engine needed : Boom-Comaptible Ports Primary purpose : Single Play =========================================================================== Title : Mercuria Filename : mercuria.wad Release date : Author : Walter "daimon" Confalonieri Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get right story Description : A speed mapping megawad made for the NaNoWADMo challenge, said challenge is about to create a full 32 maps megawad in a month (or 27 for Doom and Heretic). That's my 2nd interation with the project, the main idea is to create a 16 maps with a restriction of 300 lines and a icy / blue / plutonia-ish theme on it, this is the humble result of my works. It also includes 2 maps that broke the 300 lines limit (the ending map + a bonus map for showing the new DEHACKED monsters) and two 100 lines maps as secret levels Story : You are a lonely space trucker with a dark past left behind on Earth, now you work for the chinese mining company of Yuan Zwuang, some greedy people with some obscure connections with the omnipresent UAC, an american military and aeronautical mega-corporation that now are working to create some type of fastest way to travel trough the various solar system planets. You are working at the mining sectors in Antarctica codenamed "Mercuria", in this place they find some kind of new minerals that will be perfect for creating a stronger type of metal for the slipgate structures, one day you was sleeping in your truck and then you start hearing screams and gunshots, then a eerie silence. You waked up fast and took the gun looking for see what the hell happened, discovering that your nightmare is just begun... Additional Credits to : ID for Doom 2 Google for Mercury Pictures Raven Software for Heretic and Hexen Rogue Enternaiment for Strife ENGINE Technology for Mars 3D Player Lin for converting Mars 3D textures into Doom textures Ryaleth for making the NaNoWADMo challenge author of Doom Poutpourri Cage for Cage Textures 2 DrDoctor for Dr Doctor texture pack Team TNT for retres.wad and TNT evilution Simon "fraggle" Howard for Freedoom tarin for hand-print switch (Freedoom Leftover) "The Weasle" for AODOOM (strongly modified sprite) Nick Baker for Mortiser Texture pack Bobby Prince and various artist for music Ghastly_Dragon for zspec sprites MagicWizard for Shadow Trooper sprites Skulltag Team for Skulltag Fuzzballfox for A.S.S. Textures antares031 for The Kerberos Complex Texture Pack Author of the Smile Marine sprite =========================================================================== * What is included * New levels : 20 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : none Other files required : mercuria.deh * Play Information * Game : Doom 2 Map # : MAP01 - MAP18, MAP31, MAP32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A pair for months for compiling and completing the mapset plus a long pause of a year between the making and final 1 year long pause until i decided to fix the few bugs in the mapset and dehacked file in these days of 2021. Editor(s) used : GZdoomBuilder-BugFix, SLADE3, Pixel Painter Known Bugs : none that i'm aware of. May Not Run With... : vanilla and limit removing ports Tested Whit : chocorenderlimits, crispy doom, zandronum 3.0, gzdoom 3.6.7 , prboom 2.5.3 , prbom-plus 2.5.1.7um woof! 7.0.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors