=========================================================================== Update to : intercep2.zip Advanced engine needed : Boom-format compatible source port Primary purpose : Single+Coop play =========================================================================== Title : Interception II Filename : intercep2.wad Release date : 8/29/2020 Author : The Interceptors Email Address : [redacted] Other Files By Author : intercep.wad Misc. Author Info : Interception II was created by a team of mappers, modders, and musicians, including: Moustachio (project creator/lead, mapping, & gfx), DFF (project lead & mapping), valkiriforce (mapping & gfx), Big Ol Billy (mapping), Pegleg (mapping & testing), Misty (mapping), DMPhobos (mapping), NeedHealth (mapping), General Rainbow Bacon (mapping), stewboy (music & mapping), Diego 'DJV' Villarroel (mapping), A2Rob (mapping), galileo31dos01 (mapping & gfx), DukeOfDoom (mapping), joe-ilya (mapping & testing), NuclearPotato (mapping), Quantum_dranger (mapping), ForceTheDemo [XenoNemisis] (music), LewkForce (music), Darman Macray (music), HAK3180 (testing), kakhome1 (testing) The wad also features previously-composed music tracks by: Viscra Maelstrom, Jimmy, Eris Falling, Alfonzo, stewboy, XenoNemisis, LewkForce, Kassman & Jimmy, & Icytux. Description : Destroy demons in 31 action-packed levels; Interception II is here. Interception II is a Doom II community megawad spanning three episodes with a secret level included. The levels can get quite long, so check it out if you want a megawad you can spend some time with. After defeating Barbatos, you dive deep into the demons' domain, an eldritch world where the rules of our reality don't apply... Shoot, blast, and double-punch your way through otherworldly domains, abandoned space stations, and the blood-soaked fields of Earth. VERSION 1.1: -Fixed a lot of bugs (including a soft-lock on MAP27). -Added a DMAPINFO lump. -Updated the UMAPINFO lump. VERSION 1.2: -Changed the alternate COLORMAPs to be a little easier on the eyes. -I changed the timing of the voodoo doll conveyors in MAP10 to prevent the player from blowing up the doll. -Fixed a soft-lock in MAP13 where the player could get stuck between a lowering silo and the outer walls of the room. -Raised the height of some windows in the sealab in MAP13; this prevents some texture glitching in the software renderer. -Changed the door into the blue key area in MAP15 to stay open, preventing a soft-lock. -Added the proper line action to the secret lift in the northeastern section of MAP15. -Fixed a UMAPINFO bug that routed the secret exit in MAP15 to MAP16 instead of MAP31. -Fixed some missing textures in MAP19 in the computer room window. -Replaced some broken conveyor-belt-style monster teleports with more conventional sound based teleports. -Gave two secrets in MAP24 better hints. -Fixed a soft-lock in MAP27 where you could get stuck behind some crates by the yellow key. -Also in MAP27, made the edges of the ship impassable to prevent running off and getting stuck. Also fixed a few soft-locks on the deck of the ship. -MAP27: Added decorations to prevent the player from getting stuck behind one of the beds down in the ship's quarters. -Fixed a missing texture in the bridge of the ship in MAP27. -Incorporated galileo31dos01's MAP28 patch into the wad. -Moustachio, 20th of January, 2022 == THE STORY SO FAR == Demons are invading Earth, and you are trapped in their dimension. After defeating Barbatos, you take the plunge into another world, hoping to destroy the very root of the invasion. You'll soon find, however, that the Realm of Souls treads not lightly on the minds of the mortal... == MAP LIST == NOTE: Most maps have received some form of revision. This could be in response to feedback, to add additional detail, etc. We did our best to stay true to the vision of the map authors while doing so. All maps were edited with permission from their original authors. ** = MIDI track composed for Interception II MAP01: Euphoria (by NeedHealth, DFF, Moustachio, and Quantum_dranger) Music Track: "What Could Have Been" [Viscra Maelstrom] MAP02: Beyond The Living (by Diego 'DJV' Villarroel, Moustachio, and DFF) Music Track: Flight of the Fox [stewboy]** MAP03: Desecration (by Misty & DMPhobos, edits by galileo31dos01) Music Track: Safari Slide [stewboy]** MAP04: That Which Shall Not Be Named (by DMPhobos) Music Track: "Shadows" [Eris Falling] MAP05: Astral Castle (by Moustachio) Music Track: "Haze" [Eris Falling] MAP06: What Could Go Wrong? (by Big Ol Billy) Music Track: "Thanatos" [Eris Falling] MAP07: The Everlaster (by joe-ilya, edits by DFF) Music Track: "My Friend Guitar" [stewboy]** MAP08: Bermuda (by Moustachio & Pegleg) Music Track: "Beneath the Stars" [Eris Falling] MAP09: Belly Of The Beast (by Moustachio, stewboy, Pegleg, NuclearPotato, and DFF) Music Track: "Ghosts in the Walls" [stewboy] MAP10: Eldritch Apparitions (by Moustachio, edits by DFF) Music Track: "Checkmate" [LewkForce] MAP11: Slipgate Ex Nihilo (by DFF, edits by Moustachio) Music Track: "There Lies the Sky" [stewboy]** MAP12: Deep Space Mine (by Moustachio) Music Track: "Prism" [stewboy]** MAP13: Habitat Ring (by Moustachio, stewboy, Pegleg, and DFF) Music Track: "Cave Dwellers" [Eris Falling] MAP14: Murder Mountain Mayhem (by General Rainbow Bacon and DFF) Music Track: "Page Removed" [LewkForce] MAP15: Volcanic Research (by Moustachio) Music Track: "Freighthoppers" [Jimmy] MAP16: Planet Vertigo (by Diego 'DJV' Villarroel) Music Track: "On Lockdown" [Jimmy] MAP17: Yellow Sea (By DukeOfDoom, edits by DFF) Music Track: "Junction" [Jimmy] MAP18: The Golden Palace (by Moustachio) Music Track: "Little River" [LewkForce] MAP19: Asteroid Assault (by DFF) Music Track: "Ancient Enclosure" [Viscra Maelstrom] MAP20: Moonlit Escape (by JadingTsunami) Music Track: "Casserole" [LewkForce]** MAP21: Return To Sender (by A2Rob) Music Track: "Against the Odds" [LewkForce]** MAP22: System Corruption (by Moustachio) Music Track: "Smooth Infiltrator" [Kassman & Jimmy] MAP23: Asbestos (by NeedHealth, edits by Moustachio) Music Track: "Keepsake Fever" [Alfonzo] MAP24: Terracotta (by Moustachio) Music Track: "Slow Burn" [LewkForce] MAP25: The Sad Kingdom (by JadingTsunami) Music Track: "Forgotten Valley" [Icytux] MAP26: Sinister Teachings (by General Rainbow Bacon) Music Track: "Ascending the Depths" [Darman Macray]** MAP27: Cargo Cult (by DFF) Music Track: "Crates & Stowaways" [Darman Macray]** Intro based on msscraps.zip, ms2.wad MAP04 by Malcolm Sailor. Ship design from Hellcore 2.0 MAP01 by Robert Babor and Devon West. MAP28: Dr. Jones Abby's Malediction (by galileo31dos01) Music Track: "Crag" [stewboy]** MAP29: All Fall Down (by valkiriforce) Music Track: "Intercession" [Darman Macray]** MAP30: Guillotine (by DFF, boss by Moustachio) Music Track: "Welcome Change" [LewkForce]** MAP31: Beamfleot (by Moustachio) Music Track: title unknown [XenoNemisis] **The title screen features the midi, "Enter the Ception", composed by ForceTheDemo and Darman Macray. **The intermission screen features the midi, "Enter the Mission", composed by ForceTheDemo and Darman Macray. The text screen features an untitled midi composition by XenoNemisis (ForceTheDemo) from the Interception OST. **MAP32's placeholder features an untitled midi composition by ForceTheDemo. == GFX CREDITS == Status Bar: galileo31dos01 STTNUMx lumps: Mechadon TITLEPIC: Moustachio (uses M_DOOM; credits below) INTERPIC: Moustachio CREDIT: Moustachio HELP: Moustachio BOSSBACK: Moustachio (idea from Doomenator) ENDOOM: Moustachio Skies: Mechadon, valkiriforce, FranckFRAG M_DOOM: Moustachio (based on intercep.wad's M_DOOM by franckFRAG) cc4-tex.wad: Esselfortium zoon-tex.wad: Jimmy CWEDA/CWEDB: Exhumed and Captain Toenail Final boss sprites: Vader and DBThanatos DFFDOOR1, DFFDOOR2, & CRDBRD1-3: Cage DFF_ textures from System Shock by LookingGlass technologies. HALFTRK, GRYFAB, & GRNFAB from Hell to Pay by Wraith Corporation. CC4 Textures compiled by esselfortium. CC4 Textures includes textures by: NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion esselfortium RottKing Nuxius Afterglow AgentSpork RottKing Enjay Huy Pham SargeBaldy Tormentor667 The GothicDM Team The Requiem Team The Eternal Doom Team id Software Raven Software Rogue Entertainment == DETAIL & RELEASE == Moustachio, DFF, galileo31dos01, Pegleg, & JadingTsunami. == POST-RELEASE BUG CATCHING == NuMetalManiak, EffinghamHuffnagel, whybmonotacrab, marver0PS, Firedust, & DFF. == THANK YOU VERY MUCH FOR PLAYING OUR WAD!! == Additional Credits to : galileo31dos01 for making the status bar and help with the CWILV graphics! HAK3180 for making some very constructive video FDAs! TarnsmanDW for doing a full stream of this! kakhome1 for doing a great deal of intensive playtesting! Nine Inch Heels for bex patch assistance! 40oz for some early testing! Bryan T for some cool video gameplay with Trailblazer! Mr. Meanor for doing a full stream of the wad! =========================================================================== * What is included * New levels : 31 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP31 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2.5 years Editor(s) used : Ultimate Doom Builder, SLADE v3.1.12, paint.net Known Bugs : MAP11 and MAP28 cause segmentation violations in DOSBox while running in BOOM. Various linedef 242 actions may cause HOMs in older BOOM ports. May Not Run With : Any non-Boom-compatible source port (such as vanilla) MAP11 and MAP28 may not run with BOOM 2.02. Tested With : PrBoom+ & GLBoom+ 2.5.1.4, PrBoom+UM 2.5.1.7, ZDoom v2.8.1, GZDoom v4.4.2, LZDoom v3.86a, Zandronum, ZDaemon, Eternity Engine v4.00.00, DOOM Retro 3.6.1, & Woof! 2.1.0. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/100535/ FTP sites: