▄████▄ ▒███████▒▓█████ ▄████▄ ██░ ██ ▄▄▄▄ ▒█████ ▒██ ██▒ ▒██▀ ▀█ ▒ ▒ ▒ ▄▀░▓█ ▀ ▒██▀ ▀█ ▓██░ ██▒▓█████▄ ▒██▒ ██▒▒▒ █ █ ▒░ ▒▓█ ▄ ░ ▒ ▄▀▒░ ▒███ ▒▓█ ▄ ▒██▀▀██░▒██▒ ▄██▒██░ ██▒░░ █ ░ ▒▓▓▄ ▄██▒ ▄▀▒ ░▒▓█ ▄ ▒▓▓▄ ▄██▒░▓█ ░██ ▒██░█▀ ▒██ ██░ ░ █ █ ▒ ▒ ▓███▀ ░▒███████▒░▒████▒▒ ▓███▀ ░░▓█▒░██▓░▓█ ▀█▓░ ████▓▒░▒██▒ ▒██▒ ░ ░▒ ▒ ░░▒▒ ▓░▒░▒░░ ▒░ ░░ ░▒ ▒ ░ ▒ ░░▒░▒░▒▓███▀▒░ ▒░▒░▒░ ▒▒ ░ ░▓ ░ ░ ▒ ░░▒ ▒ ░ ▒ ░ ░ ░ ░ ▒ ▒ ░▒░ ░▒░▒ ░ ░ ▒ ▒░ ░░ ░▒ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ =========================================================================== Advanced engine needed : Boom Compatible Primary purpose : Single play =========================================================================== Title : Czechbox Filename : CzechBox.wad Release date : 19.1.2020 Author : Damned, Matthias, Sulphurit, Jaeden, Kloki38, Pipicz Email Address : [redacted] Other Files By Authors : Zones of Fear Misc. Author Info : Group of mappers from Czech Republic and Slovakia. The team was gathered around Liquiddoom.net portal. Description : Czech Community project with all 32 maps made by Czech or Slovak authors. The maps should be playable with pistol start and also in one run. It should be fully BooM compatible and jumping/crouching is not allowed since it could spoil the gameplay of many maps. Also Voodoo dolls are used in several maps, so please use ports that support this feature. Additional Credits to : Testing: Leebigh, PavelU Additional graphics and textures: Community Chest 4 textures, Damned, Eradrop (skies) Thanks to: ID Soft, Doom Builder, Slade, Liquiddoom, Doom Writer =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (map names) Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 13.10.2012 - 19.1.2020 (more than 7 years) :) Editor(s) used : Doom Builder, Slade May Not Run With : Vanilla doom, limit removing. BooM and voodoo doll needs to be supported. Tested With : Prboom+, QZDoom, GZDoom, K8Vavoom =========================================================================== +++++++++++++++++++++++Additional Level Information++++++++++++++++++++++++ =========================================================================== Map01 : Entrygay Author : Sulphurit Music : Lands of Lore - Gladstone Forest (Southlands) Comments : Damned:"Sulhpurit was pretty active during the first months of the project, but he as fast as he appeared he also disappeared. Still we decided to keep his maps in, but we selected the name , background music, etc. by ourselves. It is pretty easy and small map, but it works fine as a starter." --------------------------------------------------------------------------- Map02 : Ruins Author : Matthias alias enkeli33 Music : Lands of Lore - The Draracle Comments : Matthias: "This map looked much more epic in my head than the actual result. Well, I was trying to make it in more 'aztec' style map, that's why it's Ruins. I doesn't look like that though." --------------------------------------------------------------------------- Map03 : Excavations Author : Sulphurit Music : Lands of Lore - Upper Opinwood Comments : Damned:"This is similar case as the first map. Sulphurit disappeared so we managed all completion if the map by ourselves. I kind of like the theme, but boring secrets and too crowded fights makes it average." --------------------------------------------------------------------------- Map04 : Chapel of Baphomet Author : Sulphurit Music : ? Comments : Damned:"This is the 3rd and last submission by Sulphurit before he disappeared." --------------------------------------------------------------------------- Map05 : Infested Helipad Author : Damned Music : Memento Mori II - Give In (With Pleasure) Comments : I planned this map for earlier slot, but Sulphurit was too fast with his submissions so I had to put it to slot M05. The main idea was the helipad and everything else has been build without any specific plan. --------------------------------------------------------------------------- Map06 : Close Quarters Author : Jaeden Music : Lands of Lore - Catwalk Caverns Comments : Damned: Jaeden, who submitted most of the superhuge maps in Zones of Fear provided this time compact map with crumped rooms and close combats. --------------------------------------------------------------------------- Map07 : Fuck Censorship Author : Matthias alias enkeli33 Music : Lands of Lore - The Urbish Mines Comments : Matthias: "This map is some sort of experiment and playing with surrealism or something. I remember reading about removing and remaking some sectors in original Doom because they looked too much as swastika. So I put some swastika symbols here. No, I am not nazi, I just don't like cesnorship. Fuck censorship. --------------------------------------------------------------------------- Map08 : Mountain Hideout Author : Jaeden Music : Bullet for my Valentine - The Last Fight Comments : Damned: I really like the hub layout of this map and how the player progress. For me this is his best map in Czechbox. --------------------------------------------------------------------------- Map09 : Stairway to Star Author : Damned Music : Castlevania - Arya of Sorrow (Floating Gardens) Comments : I've build the central staircase more than 10 years ago and it lay on my HDD untouched since than. Still I've found the idea pretty good so I didn't want to just scrap it. I had idea to make DM map from it, but when this project started, I decided to build the whole SP map around it. The Hitler secret is quite tricky. Don't hesitate to use bigger guns on him. :) --------------------------------------------------------------------------- Map10 : Kafkaesque World Author : Matthias alias enkeli33 Music : Doom 1 - E1M3 Comments : Matthias: "I had this idea in my head with seeing platforms raising trought the window and go to jump on them, so I used this idea here. And there is also the tunnel jumping. Mostly inspirated by a section in Map 20 in old videogame Powerslave. --------------------------------------------------------------------------- Map11 : Blast Furnace Author : Damned Music : Whispers of Satan - MAP21 Comments : This map started as most of my maps. I've just started to draw something without any plan and without idea, where the design will go. After several days of mapping I've found out, that the map is not consistent. It had two parts with completely different layout style so I've decided to split the draft and made two maps out of it. I suppose you would not guess, that the second part of this map is now map20. This map used heavily the voodoo doll conveyor belts to rise and lower the bridges to the central part of the furnance. The mastermind in the end is not too big challenge if you know, how to block it. --------------------------------------------------------------------------- Map12 : Nineve Author : Matthias alias enkeli33 Music : Anvil of Dawn - Underground City Comments : Matthias: "Like the Map02, I wanted to use some historical theme, so I situated this map in the acient city of Ninive. So you can see the city outside from the main building. As usual I suck at mapping, so not really city-feeling I guess. Maybe it'll be a surprise, but the design in general was inspirated by the old videogame Strife. --------------------------------------------------------------------------- Map13 : Castle Climber Author : Damned Music : Rise of the Triad - You Suck! Comments : I had in mind several ideas, which I found interesting, but I haven't belived those ideas could be fun to play. One of those ideas was to build map, which will be really vertically oriented. One difficulty is, how to build it in not really 3D Doom engine. Another difficulty is, how to make it fun and playable. Since whole map is visible right from the start, I needed to use lot of monster cabinets with teleporters. Also the map uses shootable switches as standard and it has been finalized long before Sigil was announced. So I have bad feeling that John Romero stole my idea. :) --------------------------------------------------------------------------- Map14 : Truck Depot Author : Kloki38 Music : TNT Evilution - Let's Kill at Will Comments : In the first version we had another map by mr. Musalek alias NinjaLiquidator. He originally submitted the map for CzechBox, but due to the long development of this project he published the map in the meantime in his own project. Therefore we decided replace this quicky by original map so Kloki build this piece in few hours. --------------------------------------------------------------------------- Map15 : Hometown Author : Jaeden Music : TNT Evilution - AimShootKill Comments : Damned: I am not big fan of city maps, but this one is executed pretty well. After the player clear out the exteriors there is not enough action. The secret exit is pretty nice though. --------------------------------------------------------------------------- Map16 : Twilight light Author : Damned Music : Rise of the Triad - Excalibur Comments : This was the second map I've created for Czechbox. I started again without any plan and waited, what will come from my intuitive improvisation. I build as usual some techbase, but then I wanted to make it interesting and build the outside area with caves and rocks. I liked how this part came out, so this was in fact the starting point for my map29, which I consider as one of the best maps I've ever done. --------------------------------------------------------------------------- Map17 : Tickets, Please! Author : Kloki38 Music : Whispers of Satan - Covert Operations Facility (Map06) Comments : Damned: Kloki likes to build maps based on real environment. Here you will fight the demons in subway station. The train part is pretty repetitive and the final fight with cyberdemon is quite easy, but overall it plays well. --------------------------------------------------------------------------- Map18 : Orwell's Nightmare Author : Matthias alias enkeli33 Music : Anvil of Dawn - Sunken Ship / Quagmire Comments : Matthias: "I've always wanted to make the bloody/fleshy map, something like 'In the flesh' level in Blood videogame. And Doom has lots of meaty/bloody textures. Result was really horrible and I must've made a lots of changed later. And as usual, I used wannabe-poetic name." --------------------------------------------------------------------------- Map19 : HQ Author : Pipicz Music : Rise of the Triad - MMMenu Comments : Damned: Hey Pipi, would you like to provide a map for this Czechbox shit? :) So the same as for Zones of Fear, I've convinced Pipicz to submit something. I still regret I wasn't able to convince Gusta as well :D --------------------------------------------------------------------------- Map20 : Teleportation Transfer Terminal aka TTT Author : Damned Music : Duke Nukem 3D - Water World (E1L4) Comments : The map TTT has been separated from map11. In fact this part had been created even before the part for map11. The opening area was something for me like training of detailing and mapping skills after long pause in doom designing. Maybe therefore the map looks more focused on appearence than on gameplay. Still I really like few moments, like the final area with bridge, or the cyberdemon fight. --------------------------------------------------------------------------- Map21 : Raccoons' Den Author : Matthias alias enkeli33 Music : Lands of Lore - Draracle Caves 1 - Urbish Mines 2 Comments : Matthias: "I had this idea in my head of a map that has a big hole in the middle, and most of the map is situated in dens around the hole. As usual, it looked better in my head. Also this map is some sort of appreaciation of raccoons, because they are coon animals and they love washing things. So you have to wash yourself in this map :)" --------------------------------------------------------------------------- Map22 : Breadcrumbs Author : Damned Music : Plutonia MIDI Pack - Seasons of Insanity (Jimmy Paddock) Comments : Here I tried to create completely non-linear map. Player can go to all directions, collect the keys in any order and in the end just open the exit door. Because of this character, the navigation through the map could be little bit confusing, so I've added several "breadcrumbs" marks around the map, that should show the player, what key could they get, if they head this particular direction. In the end I like this whole interconnected layout of the map, but the gameplay could suffer because of it. --------------------------------------------------------------------------- Map23 : Made by Crates Author : Matthias alias enkeli33 (heavily remixed by Damned) Music : Castlevania: Symphony of the Night - Dance of Pale Comments : Matthias: "I had an idea to make a castle with crates. It turned out to be far more complicated that it looked in my head, because, if you want something that is not totally 'crate-shaped', it's not only difficult to make, but it also mess with the textures around. Eventually I am satisfied with this map the most." --------------------------------------------------------------------------- Map24 : Binky Dance Author : Matthias alias enkeli33 Music : Serious Sam - Dunes fight Comments : Matthias: "I wanted to try to make map that keeps you on a one place all the time. Something like a big battle arena, and also this map is a rabbit appreaciation, because rabbits are cool. Did you know when rabbits are happy, they jumping and such? And it's called binky dance!" --------------------------------------------------------------------------- Map25 : Infernal Stronghold Rush Author : Damned Music : Haunted Castle - Cross your Heart Comments : I also wanted to make some more slaughterish map for this set and slot25 fits well. Also I wanted to make map in more hellish environment, because most of my maps are just variations of techbase. It is different, but still I find it quite enjoyable. --------------------------------------------------------------------------- Map26 : Cuteness Overload Author : Matthias alias enkeli33 Music : Lands of Lore - Lower Opinwood Comments : Matthias: "I realized it's really fun to fight with an army of low-tier enemies with BFG9000, so I wanted to make a whole map based on this. Anyway, this whole map was made within a day. Not suprise, huh?" --------------------------------------------------------------------------- Map27 : Lift it! Author : Damned Music : TNT Evilution - Blood Jungle Comments : This map uses another idea I had in my mind for ages, but dared to really use it in map. There is big central elevator, that connects all the floors of the map. I haven't believed it could work because I knew the elevator will slow down the gameplay and break the flow of the map. Still I always wanted to do it and community project like Czechbox offered me the option. I managed to do the big lift with voodoo doll conveyor belt and technically it works well. I was aware of the gameplay issues that will be caused by the elevator, but I think it is overall not that bad. --------------------------------------------------------------------------- Map28 : Criticall Hit Author : Matthias alias enkeli33 Music : Lands of Lore - Draracle Caves 2 - Urbish Mines 3 Comments : Matthias: "This whole thing is actually a remake a map I made what I was a kid. I liked the idea you have a caste or a palace, but you can enter directly and you have to use sewers to get inside. It's little bit inspired by The Assault mode from Unreal Tournament." --------------------------------------------------------------------------- Map29 : Hole Author : Damned Music : TNT Evilution - Into the Beast's Belly Comments : I started to work on this map early (I started it as my third contribution to the project), but it become my magnum opus. I wanted to do the exterior map, where you jump to the abyss and you need to climb up again. It is partially inspired by DooM2 map29 (The Living End) and also by the movie Dark Knight Rises. I like how the map look, I also like the progression, I like the gameplay. So this is my overall most favorite map of the set and I am really proud on it. :) Enjoy! --------------------------------------------------------------------------- Map30 : Icon of Souls Author : Damned Music : Descent 2 - Briefing (Alien Vendetta - MAP22) Comments : I've never ever done before the true Icon of Sin map and again Czechbox offered me a chance to do so. I wanted to do the Icon more plastic, not just wall. I think I havent seen round Icon before, so here it is. Anyway, you will probably hate this map. It is pretty dificult to finish it, when you are not really sure what to do. Also my deviation to spam swarms of lost souls got unchained here (I had to even lower the amount of the lost souls during game testing). So here is small guidence. 1. Hit the switch on the north (marked 1 on automap). 2. Then hit all 4 brains of fourheaded Icon. 3. Push 2 eye switched on east and west (marked 2 on automap). 4. Hit again any brain of Icon to finally kill it. --------------------------------------------------------------------------- Map31 : Fresh Air Author : Damned Music : Descent 2 - Level 1 Comments : I wanted to do platformer map. Majority of Doomers hates this kind of maps and therefore I've decided to secure bonus map slot for it. I like the layout and how the player is progressing through the map. Due to the openess of the map, testing was quite hard. During the testing I always found some platforms, where you can get too early and skip half of the map. I tried to get rid of those, so it should not be possible now. Still rocket jumps will completely ruin the gameplay, because you would be able to jump directly to the exit. --------------------------------------------------------------------------- Map32 : This Map Is Boring Author : Matthias alias enkeli33 Music : Castlevania Bloodlines - The Discolored Wall (Stage 3) Comments : Matthias: "Just another map inspired by Powerslave videogame. This time I was inspired by Map 04. Not much similarities I'd say." --------------------------------------------------------------------------- * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors