=========================================================================== Advanced engine needed : ZDoom (GZDoom, LZDoom) Primary purpose : Single+Coop play =========================================================================== Title : A Night On The Sauce Filename : notsauce.wad Release date : March 2021 Author : PurityControl Email Address : [redacted] Other Files By Author : None (yet) Misc. Author Info : Doomer, developer and general nerd from the UK Description : One new single-player map for ZDoom source ports (UDMF format). The end product of my first 2 years learning how to map for Doom. Design goals were straightforward but interesting progression, action-packed combat emphasising the different roles of each monster and weapon, and exploring the different types of play Doom can offer. Gameplay was the primary design focus, but efforts were also made to create a coherent setting. You start out poorly armed, and must manage your resources carefully, especially in the early stages. Action soon ramps up and culminates in a final boss encounter. Secrets are varied in type and difficulty. No jumping or crouching (enforced). Freelook is strongly recommended. Recommended port is GZDoom latest. Recommended sector light mode is "Doom". Please report any bugs in the Doomworld thread. ** Credits ** Mapping : PurityControl Music : James Paddock (Jimmy) Testing (alpha) : Hexaflex Edd McGurran Tony Walsh Testing (beta) : Silhou3tte thelazyqdude SP_FACE1 ElPadrecitoCholo LVENdead PeceMan Texture Credits : Ola Björling (ukiro) id Software Sound Credits : mistersherlock @ freesound.org IanStarGem @ freesound.org Adam Wayne Gistarb @ freesound.org Tobiasz 'unfa' Karoń @ freesound.org Smice_6 @ freesound.org Rolle Andersson @ freesound.org Sclolex @ freesound Map Listing : MAP01 - "A Night On The Sauce" by PurityControl Music Listing : "Entrenched" by James Paddock, commissioned by Liberation 25/5/19 "Rusty Nails" by James Paddock, from Speed of Doom "Seasons of Insanity" by James Paddock, from Plutonia MIDI Pack "Harbor" by James Paddock, from Jimmy's MIDI Collection "Guardhouse" by James Paddock, from Jimmy's MIDI Collection Jimmy's website: https://www.jamespaddockmusic.com/ =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : DOOM2.WAD * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts and some additional items; untested Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes (all) ITYTD: for less experienced gamers new to doom HNTR: for experienced gamers less confident with doom HMP: fun for experienced doom players UV: challenging for experienced doom players Play time : approx. 30 - 60 mins Dehacked Notes : The dehacked patch is embedded in the WAD file * Construction * Base : New from scratch Build Time : Approximately 18 months on and off Editor(s) used : GZDoom Builder (Bugfix) R3107 x64 Known Bugs : None, hopefully May Not Run With : Anything other than a modern version of ZDoom Tested With : GZDoom 4.5.0 x64, GZDoom 3.6.0 x64, LZDoom 3.87c x64 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: Doomworld WADs and Mods forum * Story * You play as a marine stationed in a UAC outpost on a distant and barren moon. A night on the sauce has allowed you to sleep through the screams and gunfire of a hellish invasion, and you awake to the eerie silence and distant growls of the aftermath. Your roommates are missing. With only your trusty pistol and a splitting headache for company, you set out into the gloom. * Changelog * Beta 1.1: fixed missing doortraks & lower unpegged, fixed some unclipped mid textures, replaced doortrak on platforms with support texture, fixes for weird invisible floor polygons in some outdoor areas in LZDoom software rendering. Beta 1.2: Added chaingun early in progression, replaced server room chaingun with plasma gun, swapped out most server room spectres for pinkies, added pain elementals to change gameplay in second stage of server room, added strobe lights in server room and increased brightness in some areas, added a few chaingunners earlier in progression, added a new secret night vision pickup off hub while it may still be useful (before server room), added door trim textures. Beta 1.3: Added shotgun earlier in progression, swapped early secret shotgun in crates area for chaingun, tweaked teleporting pinkies secret in crates area, fixed co-op shotgun pickup appearing in single-player mode, swapped shotgun in ventilation room for chaingun, updated texture of door to BFG secret, improved signposting for power reactor and security access switches / boss arena access door, some minor tweaks to health and ammo placement, improved consistency of textures for usable and unusable doors, added "door opened elsewhere" to all appropriate doors, replaced secret blur spheres for more appropriate pickups, added dehacked patch to buff firing rate of pistol, updated final boss encounter to make cyberdemon stage more challenging, tweaked volume of some ambient sounds (plus probably some other minor stuff I'm forgetting). NOTE: dehacked patch is embedded in the WAD file but I have also included it as a standalone file in case this is more convenient for anyone. RC 1: Removed unused textures and flats, small cosmetic fixes, changed some light flats which were previously erroneously using textures, more tweaks to final boss encounter to make cyberdemon stage more interesting. ---