=========================================================================== Advanced engine needed : GZDoom (you could use other ZDoom-related source ports and they should work fine) Primary purpose : Single play =========================================================================== Title : Lemon Blueberry Cake Carnage Filename : LBCC Release date : 11-27-2020 Author : Timothy Brown (MArt1And00m3r11339) Email Address : [redacted] Other Files By Author : -You can find them here: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 -I've also created Red Dust 1 which is also on YouTube. Misc. Author Info : A guy who likes making ludicrously long maps. Description : Hello, trash kickers. I made a new cake map for you that consists of blue, yellow, and white. It is titled "Lemon Blueberry Cake Carnage". Unlike the previous cake maps that I have made, this one is a hell a lot longer. For most players, in-game clearing time should be 9 - 10 hours, so have fun. Also, some revenants in the revenant castle located at sector 7,804 had an accident on the floor while waiting for Doomguy to show up, which is why some squares may appear slightly darker than the surrounding ground. Play through can be found at (if you see it as private, it is because I have it scheduled for a certain date but hold on to your seats because it is coming to you): https://youtu.be/3Vhyf_MuZkU Additional Credits to : -ID Software for Doom II -Aubrey Hodges for PSX Doom sounds from Midway -Zachary Stephens (Ribbiks) for Slaughterfest 3 resources -General Rainbow Bacon or Doom Hero for the invention of the Slaughterfest series -Community Chest 4 team for the cc4-tex. -GOTHIC team for the GOTHICTX (which can be originally found in GothicDM or Gothic2. Credit goes to the authors of the graphics). -Whoever created NB_RECOL, credit goes to that person or group (I don't know who made the texture pack, though). -Maximiliano Cislaghi for the sunglasses on Doomguy's face. *If there is anything that I missed, let me know so that I can remedy it. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 8 months Editor(s) used : GZDoom Builder, Slade 3 Known Bugs : -Some enemies wake up before the player's interaction. -Hit scan objects (bullets and shells) may go through an enemy's body (issue at sector 787 where the cybers teleport, which is why I added extra ammunition). -Some horizontally unaligned textures which is a common thing for very large maps (some may not like that but that is only something minor). *The first 2 listed above happens when your map hits a certain number of sidedefs so unless there is something that I am missing, there is nothing I can do about it so you are just going to have to deal with it. The map however is complete-able and UV-Maxable. May Not Run With : Boom (requires ZDoom-derived source ports) Tested With : GZDoom g4.4.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors