=========================================================================== Archive Maintainer : This is not like those bootleg Plutonia 3 and 4, I actually got permission from the author of Kuchitsu to make this sequel. Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Kuchitsu 2 : Growing Colour Filename : kuchitsu2.zip Release date : 15/2/19 (dd/m/yy) Author : Ilya Lazarev (Joe-Ilya) Email Address : [redacted] Other Files By Author : Countless Misc. Author Info : Who cares? Description : An officially approved sequel to Kuchitsu. The theme is that each map gets more colour than the previous, and then MAP03 is in the original Kuchitsu spectrum of colours. You might think this is underwhelming sequel in terms of its map number, but MAP03 is in length of the first 4 maps from Kuchitsu (I checked). Additional Credits to : ID software for Doom 2 Codeimp for DB2 Sirjugginton for Slade 3 Visual Vincent for Doom Writer Microsoft for MSPaint MIDI authors Memfis for inspiring and approving me with Kuchitsu Kaleb for inspiring me further with Park Place =========================================================================== * What is included * New levels : 3 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-03 Single Player : Designed for Cooperative 2-4 Player : Only on MAP03 Deathmatch 2-4 Player : Only on MAP03 Other game styles : None Difficulty Settings : Only on MAP03 * Construction * Base : New from scratch Build Time : Approximately 1 month Editor(s) used : DB2, Slade 3, Doom Writer, MSPaint Known Bugs : No May Not Run With : Anything less than what's tested with Tested With : PRBoom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors