=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : Jonathan's Arcade Mapping Project #1: No HOM November Filename : JAMP1.wad Release date : 12/8/2021 Author : Jonathan's Arcade & Co. Email Address : [redacted] Other Files By Author : PLUT7.wad, dg_thqvs.wad, dg_thq2v.wad Description : A collaborative Doom 2 mapping project created by DoomTheRobot and various members of Jonathan's Arcade, a community Discord. All maps were created in the month of November with the only limitation being Boom format maps only. Map Authors: MAP01: Now This Is Epic - DoomTheRobot MAP02: Negative Ratio - NaN MAP03: Do The Worm - Ayeloo MAP04: White Man Can't Jump - Lazorinc & AnonSoul MAP05: Short N Sour - NaN MAP06: Piss Easy - NaN MAP07: Simply Ratio'd - NaN Additional Credits to : NaN: Made all the cool new graphics/sprites stuff and singlehandedly saving the wad from not reaching it's original goal. Ola Bjorling (ukiro): For the OTEX textures wad, which we used in this wad. Music Credits : D_RUNNIN: "Camel By Camel" by Sandy Marton, Arranged by HectorMorc D_STALKS: "Cavitation", Composed by NaN D_COUNTD: "Betus Blues" from Super Meat Boy by Danny Baranowsky, Arranged by Ayeloo D_BETWEE: "Fear Factory" from Donkey Kong Country by David Wise, Arranged by S.C.T D_DOOM: "A Mean Sand Sea", Composed by NaN D_THE_DA: "Undying Soul", Composed by NaN D_SHAWN: "The Fall", Composed by NaN =========================================================================== * Author Comments * MAP01: Now This Is Epic - DoomTheRobot Difficulty: Kinda Easy Build Time: About 2 weeks? Bugs: Probably a lot of texture misalignments lol Comment: Originally, there was going to be this elevator set piece after picking up the red key on one side of the map, but I couldn't figure out the voodoo stuff in time so I cut it. I think it's better I kept it short for a MAP01 slot anyways. --------------------------------------------------------------------------- MAP02: Negative Ratio - NaN Difficulty: Not easy, not hard. Build Time: 2 weeks'ish Bugs: idk. Comment: This is my first boom compat map ever, and my first legit released map too. Starting inspiration was to do some sort of underhalls homage, it went off track fast, mainly cause I was experimenting a lot, so in the end there was basically no planning involving layout, fights or whatnot, other than maintaining a somewhat realistic feel of space to it. Combat is rather tight, less room to move around, ammo is enough. viles... The DM Area is interesting ;) As any other of my maps in this wad, in hindsight and with current knowledge of mapping, detail wise I could have done better, but i'll preserve it as is. --------------------------------------------------------------------------- MAP03: Do The Worm - Ayeloo Difficulty: A decent challenge. Build Time: 2 and a half weeks Bugs: End boss arena might sometimes fail to release monsters or important items, and there are some death pits that might fail if you skip a linedef. Comment: My first released a map, but not my first time playing with UDB. I love spacious arenas, provoking lighting efects (be it for decoration or gameplay purposes), non-linear level design, enemy crossfire and monster infighting, so I crammed as much of those thing as I could in the map :) So hopefully you can handle yourself around those things too, otherwise you might have a tough time. My tips for making your life easier: 1) Punch as many things as you can. There aren't any chainsaws in the map, so berserk should be the crux of your ammo management. 2) Think outside the box. While it's not exactly cramped in there, sometimes you might not get a lot of space to move around, or the open areas might make you feel lost. You'll especially notice this in the latter half of the map; No spoilers, though! I just wanted to thank everybody for helping with testing (mostly NaN), and DoomTheRobot for giving me this opportunity to get off my lazy ass and finally release something. i'm glad I got this vague "sulphur mine-ish level with acid lakes" idea into an actual map. --------------------------------------------------------------------------- MAP04: White Man Can't Jump - Lazorinc & AnonSoul (+NaN's babe remake) Difficulty: Easy, yet prickly Build Time: approx. 12-15 hours Bugs: none Comment: Haven't made a map since Vinesauce contest, felt like I did ok for wanting to do a funny concept. Anonsoul made the room at the far south end, and I retextured it to make it fit thematically. --------------------------------------------------------------------------- MAP05: Short N Sour - NaN Difficulty: Forgiving. Build Time: 1 day Bugs: idk. Comment: 4th map ever. Buildtime is clutch mainly because I did this one in a rush as a backup. I had some idea of layout and fights for this one, go snatch shotsy from zombie, blast imps go up and around and over, open outside area, imps flood in. The rest was just spice on top. Combat is mostly tight, ammo may seem little at first but it's plenty after a certain point. DM Area is one notch lower than map07's in detail department, but it's enough. --------------------------------------------------------------------------- MAP06: Piss Easy - NaN Difficulty: Unforgiving and slaughtery. Build Time: 1 week and a few days Bugs: idk. Comment: 2nd map ever. Initial idea was to build a castle + snow combo, shit got flipped upside down, black, white and gold everywhere with a divine atmosphere. The more it turned into an eye candy, the more it turned into a slaughterfest, idk it just felt right. Combat is varied, some parts tight, others not so much, Ammo is scarce for the most part, but will show up when needed. Bookshelf Platforming is WAY more forgiving than the v0.1, way more... I wouldn't put anyone other than myself thru that. DM Area got way better made than the 1st, I was getting the hopes of doing the thing with the program. --------------------------------------------------------------------------- MAP07: Simply Ratio'd - NaN Difficulty: OK'ish. Build Time: Few days Bugs: idk. Comment: 3rd map ever. Dead simple inspired, went pretty much for a somewhat organic cavern design with this one, there was some planning on some general areas, but mostly I let the shapes the mouse randomly formed, guide me. Combat is open, and mostly straight in your face. ammo is plenty. DM Area by far the most detailed i've done in this wad... just have fun. on GZ it may lag a bit. =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO and some other ZDoom related crap Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP07 Single Player : Designed for Cooperative 2-4 Player : Player starts only (except for MAP04) Deathmatch 2-4 Player : Player starts only (except for MAP03) Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Over a month of mapping and a week of fixing and playtesting Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : See Author comments section above May Not Run With : doom2.exe Tested With : DSDA-DOOM 0.21.3, GZDoom 4.7.1, PrBoom+, Zandronum 3.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors