=========================================================================== Advanced engine needed : Limit-removing Primary purpose : Single play =========================================================================== Title : Hell Frontier: Episode 1 Filename : HFRONT_1 Release date : 19.02.2021 Author : ViolentBeetle Email Address : [redacted] Other Files By Author : Hellevator (HELEVTOR) - community project Description : This is the first episode of my ongoing megawad project. It contains the first episode consisting of first 11 maps of the wad - mostly in "corrupted techbase" genre. Continuating is to be eventually released. Maps are all meant for pistol starting. Continuous is also possible, but not the intended experience. After you trashed Hell so many times, the UAC has decided that is is safe to colonize and mine for resources. They were wrong. Now that hell has re-awakened and consumed their bases and personnel, it is up to you to kill all the demons again. I started making maps for this wad as the first thing of mapping and make all 11 over the first year of my mapping "career". Additional Credits to : The sky is based on "Mek's Box 'o Skies!" (By Mechadon) Tracklist: MAP01: Ghost Town by Stewboy MAP02: Level 1 music from Cyril Cyberpunk, sequenced by Zero Prophet (Taken from www.vgmusic.com) MAP03: Ghosts in the Walls by Stewboy MAP04: Aorta by Eris Falling MAP05: Cyberpassage by Jimmy MAP06: Dark Halls by Bobby Prince MAP07: Hate Machine by Jimmy MAP08: Alien Jungle by Stewboy MAP09: Silicon Dust by Jimmy MAP10: First Time for Everything by Crunchynut44 MAP11: Ghostgrinder by Jimmy Intermission screen: Quell the Beast by Jimmy Text screen: Zombieman Blues by Fookerton and Tiddles =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP11 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a year Editor(s) used : Doom Builder 2, Ultimate Doom Builder, SLADE 3 Known Bugs : MAP05 contains sections that might be inescapeable in co-op MAP02 has a pretty egregous skip, but it takes enough effort that I decided to keep for those who would fine it. MAP05 contains a tutti-frutti effect. Not recommended to play on a port that retains this error. May Not Run With : Anything that still suffer from visplane overflow (Will crash on MAP02) Tested With : Crispy Doom, PrBoom+ (complevel 2), gzDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors