=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single+Coop play =========================================================================== Title : Hellish Rogues Filename : HelRogues.wad Release date : 18th April 2021 Author : Rymante Email Address : [redacted] Other Files By Author : None Misc. Author Info : Plays Doom mainly on 'Hurt Me Plenty' Description : Your squad was sent to investigate a rogue research base on the outer edge of the galaxy, thought to be conducting illegal experiments involving teleportation & unknown alien life. Shortly after landing, your squad is ambushed by an unknown force in a cave system close to the base. You are the only survivor. Go forth, avenge your comrades & complete the mission! Additional Credits to : James Paddock, for the following assets : jimmytex.wad (a set of custom/edited textures & flats) (Link > https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/) Shells.mid (midi music used in Map 01) Techno Prisoners.mid (midi used in Map 03) Strength in Numbers.mid (midi used in Map 11) All of his midi music is available at 'https://www.jamespaddockmusic.com/midis/' 'https://www.vgmusic.com/' for the following game midi covers The 'Streets' mission music from Goldeneye 007. The 'Lair of the Blind Ones' music from Turok 2. The main menu theme from Raptor: Call of the Shadows. The 'Calm' music track from Body Harvest. The 'Map Screen' music from Starfox 64. Jimmy, for the edited Cacodemon sprites (Agathodemon) Eriance & Maelstrom, for the edited Baron of Hell sprites (Pyro Demon) Sgt Dopey for the edited custom sky texture (CSKY009) from the 'SkyTexturesPack.wad' (Link to resource wad was found at https://www.realm667.com/index.php/en/forum-board/the-workshop/181-sky-textures-pack) iD Software for the pre-release Rifle sprites. Freesound.org user 'newlocknew' for their 'Blaster shot 11-2' sound effect (replaces Plasma gun firing sound). (Link > https://freesound.org/people/newlocknew/sounds/514050/) 'Captain Toenail' for his 'ZSec' sprite edits (used to replace the Wolfenstein Nazi) Fluffyquack, Gar, Suuslas for being the primary play testers for this project. Austinado, Gredge, joe-ilya, LVENdead, dei_eldren & anyone else I forgot from the Doomworld forums for offering feedback at various stages of development. The few folks from the Bridgeburner discord who tested an early version of this project. (Sadly I forgot to note their names at the time, whoever they are, I hope they know their input was valuable & appreciated!) Realm667 for hosting the custom sprites used in this project. (Link > https://www.realm667.com/index.php/en/) =========================================================================== * What is included * New levels : 12 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Yes, MAPINFO for ZDoom based ports Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Only Map 01 Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch. Build Time : Roughly 1 year. Editor(s) used : Ultimate Doom Builder, Slade, WhackEd4, GIMP Known Bugs : None that I know of May Not Run With : Vanilla DOOM 2, Chocolate Doom Tested With : GZDoom v4.5.0, PrBoom-Plus v2.5.1.7um, Crispy Doom v5.10.0 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Use 'jimmytex.wad' if you want the textures or flats & grab the sprites from Realm667 if you want those. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors