=========================================================================== Advanced engine needed : Eternity Engine 4.02.00 or later Primary purpose : Single player =========================================================================== Title : Heartland Filename : heartland.zip Release date : March 3rd, 2021 Author : Paul "skillsaw" DeBruyne Core team : Stuart "stewboy" Rynn Max "Altazimuth" Waine Xaser Acheron Boris "dew" Klimeš Email Address : [redacted] Other Files By Author : Sector 666 (666.zip) Aeternum (aeternum.zip) Vanguard (vanguard.zip) Lunatic (lunatic.zip) Hanging Gardens (hgarden.zip) Valiant (valiant.zip) Valiant: Vaccinated Edition (valve.zip) Nashville, Tennesee (nshville.zip) Ancient Aliens (aaliens.zip) Ancient Aliens Textures (aa-tex.zip) Contributions to various community, team, and personal projects, including Eviternity, Back to Saturn X Episodes 1 and 2, Stronghold: On the Edge of Chaos, ZPack, Community Chest 4, Unholy Realms, and various 32in24 sessions. Misc. Author Info : Makes maps for Doom Description : Heartland is a 7 map episode set in the nation's decaying industrial heartland, developed exclusively for the Eternity Engine (4.02.00 or later). There are three main guiding principles in Heartland's design. 1. Heartland was created to be a technical demonstration of the capabilities of Eternity's advanced mapping featureset. 2. Heartland was created to be used as a reference for others who want to learn to make their own Eternity maps. 3. Heartland aspires to have the feeling of a 2010s blockbuster megawad, while also exploring advanced port features, and using them in a tasteful way that improves the experience. Play Info : Heartland disables jumping. Mouselook is optional depending on player preference, however, the wad has primarily been tested without mouselook. Suggested compatibility settings are applied automatically by the OPTIONS lump. All maps have been tested and can be completed from a pistol start. Maps in Heartland are generally longer than my previous releases; so consider that in your decision whether or not to use saves. =========================================================================== Map Credits : All maps are designed by skillsaw. MAP01 - "Subway Sandwich" MAP02 - "Bruce R. and Son Construction Co." MAP03 - "Reservoir Dog" MAP04 - "Routine Flaring and Flailing" MAP05 - "Titan of Industry" MAP06 - "Get Shafted" MAP07 - "The Beating Heart" MAP08 - "Arrhythmia" Music Credits : All music is composed by stewboy. MAP01 - "Street Surfer" MAP02 - "The Jazz Machine" MAP03 - "Dancing Snakes" MAP04 - "See the Shrews" MAP05 - "The Towering Colliery" MAP06 - "Para Bellum" MAP07 - "Souls Symphony" Intermission Title Text screen Eternity Engine support and testing : Altazimuth Weapon modding and support : Xaser Acheron Playtesting : dew Credits : See credits.txt within heartland.pk3 for complete resource credits. =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : EMAPINFO, EDF, etc. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP07 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approximately 2 years with too many 3+ month breaks in my commit history Editor(s) used : Doom Builder X, Slade, GIMP, Visual Studio Code, git, Audacity, Bitmap Font Writer Known Bugs : Some minor visual bugs. In 4.02.00 and lower, a few health items may become inaccessible on MAP05 if the game is saved and then loaded. This is due to an Eternity Engine bug where the state of crushing ceilings is lost on save/load. These health items are not marked secret. This issue has since been fixed in EE dev builds. In 4.01.00 and lower, certain polyobjects will cause the game to lock up at random while moving, due to an engine bug. This issue was fixed in the 4.02.00 release. May Not Run With... : Any source port other than Eternity Engine 4.02.00 (or later) * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors