=========================================================================== Primary purpose : Single play =========================================================================== Title : Green Nightmare 1 Filename : GN1 Release date : 3-15-2021 Author : Timothy Brown (MArt1And00m3r11339) Email Address : [redacted] Other Files By Author : Other maps/WADs can be found under the YouTube Timothy Brown channel. Description : St. Patrick's Day is 2 days away (as of me writing this file), and I present to you a map with green titled "Green Nightmare 1". I didn't know what else to call it because I might make a level for next year's St. Patrick's Day that would also have a lot of green in it. As always, use -complevel 17 when recording demos (I put that here because I remember someone complaining to me about the voodoo not working in my Eyeball map so I have to be abundantly clear in case anyone complains to me about this map being broken). Video of the map can be found at: https://youtu.be/D0NtyPP4i_8 Additional Credits to : -ID Software for Doom II. -Zachary Stephens for Slaughterfest 3 resources. -Doom Hero or General Rainbow Bacon for the Slaughterfest series. -Aubrey Hodges for PSX Doom sounds from Midway. -Faerlyn for the death sound of spider mastermind. -Maximiliano Cislaghi for Doomguy's sunglasses. *If there are any discrepancies in the information above, please let me know so that I can remedy them. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 14 Hours Editor(s) used : GZDoom Builder, Slade 3 Known Bugs : None. May Not Run With : None (though Chocolate Doom isn't a recommended source port but who uses it to play maps anyways? Use Boom or ZDoom-derived sourceports to play my maps) Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors