=========================================================================== Primary purpose : Single play and Multiplayer =========================================================================== Title : Fractured Worlds Filename : FW.wad Release date : 19/10/2021 Author : Nirvana Email Address : [redacted] Other Files By Author : Breathless, Entropy, maps in Haste, Flotsam, Mayhem Purple/Orange etc. Description : Fractured Worlds is a collection of 8 blue/cyan Boom compatible (cl9) maps, spanning a wide variety of themes and presenting some challenging set piece encounters and incidental combat. There are some large and small maps, and each one contains a secret fight, accessible by finding the hidden purple keycard in each level. There are 6 maps by me (7 including the anti-Underhalls map at the end) and 2 secret maps by Scotty and Insane Gazebo, taking the map 31 and 32 slots respectively. Maps jump from tech gardens and deep caverns to grand neo-gothic architecture and abstract void spaces. Additional Credits to : Insane_Gazebo for the titlepic Scotty for the HUD Ribbiks for help with the palette, dehacked, extending midis and help with compiling Carol for putting up with the endless hours of Doom talk and midi testing... My playtesters: Ancalagon, Insane Gazebo, Ribbiks, Zzul, Nevanos, Tourniquet, Daerik, Loveless, Riff, No Reason, Bridgeburner, Lucky_Edie Extra credits for midis/textures/sprites etc. are located in a lump in the wad =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO, DECORATE Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-07, MAP 31, 32 (16 same as MAP07) Single Player : Yes Cooperative 2-4 Player : Yes. Multiplayer is mostly designed for respawning items, with attention to respawns if playing with multiple lives. Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes. HMP acts as a toned down UV, while HNTR makes certain platforming sections easier, as well as adding teleporters out of most death pits in the wad and generally lowering the difficulty of maps with less monsters, more ammo, and more health. All HNTR teleporters and platforming nerfs are also put in place for multiplayer. * Construction * Base : New from scratch Build Time : 2+ years, though most work was done during periods of a few months. Editor(s) used : UDB, Slade, Photoshop, WhackEd Known Bugs : Certain lighting sequences are broken in Zandronum (likely due to scroller behaviour) and some switches don't animate for some reason, and certain HUD messages for keys don't change to represent the actual key picked up. Certain lock-ins may be breakable in multiplayer if players block certain doors/raising floors manually, causing the odd soft-lock. May Not Run With : ZDaemon, ZDoom Tested With : Prboom-Plus, Glboom-Plus, GzDoom, Zandronum 3.1/3.0.1, DSDA-Doom 21.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.dropbox.com/s/q5ng28nzzyr7jf4/FracturedWorlds.zip?dl=1 Moddb: https://www.moddb.com/games/doom/addons/fractured-worlds