======================================================================= Archive Maintainer : As an update, the original should be replaced by this. (It's the 3nd attempt 'cause the 1st _v2 file was the wrong one, and the second still got a bug to be fixed!) Update to : EDkness.pk3 Advanced engine needed : GZDoom Primary purpose : Singleplayer ======================================================================= Title : Eternal Darkness Filename : EDkness_v3.pk3 Release date : 20/02/2019 Author : Kepehn Glyphaith Email Address : keepersys89@yahoo.pt Other Files By Author : None Misc. Author Info : I'm a Doomer who has nothing better to do than to shoot Demons, create places and invent Stories! UPDATE: v3 Now you can skip the intermission Maps! Map 2 Block lines added Map 10 Secret platform fixed Now it finally works on the Latest GZDoom! Description: This is a Story-Based wad with a plot full of surprises and suspence where nothing is what it looks. With a prologue and epilogue, story NPCs and objectives. Most of the maps were created in Zdoom format, but some in hexen format, including only one type of scripting: text, the only mean that the charaters comunicate once this don't have scripted cutscenes. All Maps were designed to play with pistol start! ADDITIONAL INFO: This Project was made and finished back in 2012 by me only. It somehow felt into oblivion on my PC until now. I started this February of 2019 to make bug fixes, improving and updating all maps, creating new places and enemies and I even added a new map. Despite being done in 2012, the project is more complete now and ready to go! I tested it on GZDoom g1.9.1. I don't recommed playing it with ZDoom, it may play but some textures will bug! There may also be some English errors in the hud messages, but nothing so ununderstandable. Sometimes you may get stuck in an elevator at the start of map 6, if that happens, restart the map until it works, (with me only happened 2 times.) If you having troubles on getting to the secret level (15), read the endline in the EDKness Hidden Story.txt Jumping and Crouching Hint: Only some maps are meant to jump and crouch. How do you know if you can jump or crouch knowing you're not doing cheating? Simple, on "gameplay options" menu, "allow jump" and "allow crouch" MUST be "default", the mapinfo including in the .pk3 file have instructions for what map is allowed to do that. So in a map if you try to jump and the player stucks, it means that is forbidden. Scripted text screen Hint: Most of the text don't long enough time on the screen to be reading. If you care so mutch about the story that this is a problem for you, you can pause at each text or you can review it in the console. Coloured Text Hints: White text: - Game information Red text: - Story warning information Orange text: - General Willson Black text: - The Darkness Brown text: - Disciples of the Darkness Green text: - Marines, including Leon, me and my brother Blue text - King Avatar Additional Credits to : ID Software for the game DOOM teamTNT for the "Eternal Doom III" textures, sprites and sound resources Tormentor667 for decorate objects: Acolyte.wad, Avatar.wad, Disciple.wad idGamer for decorate objects: CrimsonDisciple.wad MagicWazard for decorate objects: Nosferati.wad Maelstrom for decorate objects: Vampire.wad ======================================================================= * What is included * New levels : 15 (only 12 playable maps, 3 of them are intermission maps) Sounds : Yes Music : No Graphics : Yes (from "Eternal Doom III") Dehacked/BEX Patch : Yes (decorate objects) Demos : No Other : No Other files required : None * Play Information * Game : DOOM II Map # : MAP01-MAP15 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Jumping, crouching, free mouselook Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About a Month in 2012, and 1 weak in 2019 Editor(s) used : Doom Builder 2, XWE Known Bugs : Maybe some, but nothing too big! Tested With : GZDoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.