=========================================================================== Note to maintainer : Update /levels/Doom2/Ports/d-f/eagles01.zip to this version, please Advanced engine needed : Limit-removing Primary purpose : Single play =========================================================================== Title : Eagle Speedmapping Session 1 - Rough Beginning Filename : eagles01.wad Release date : 10th April 2017 (v1.1 10th May 2020) Authors : DoomLover234 / NaZa (project lead) AnonimVio Bioshockfan90 bonnie NecrumWarrior StormCatcher.77 Surreily Email Address : [redacted] (NaZa's email) Misc. Author Info : First speedmapping session, first of many! Description : The first Eagle Speedmapping Session's goal was to make maps within a 2 (in practice 3) hour limit. Six maps were made, and the themes were: - Map must contain a lot of lava and a scene of an erupt volcano - Map must contain a switch which opens the only gate leading to a jungle - Map must be laid out in two floors - the surface and a tunnel leading to the Earth core Credits to : First and foremost, all of the mappers who have participated and made this session an overall success. id Software for making the game we all love and play the people who made Doom Builder 2 and XWE & Slade3... =========================================================================== * What is included * New levels : 6 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom2 Map # : MAP01 - MAP06 Single Player : Designed for Cooperative 2-4 Player : Nope Deathmatch 2-4 Player : Nope Difficulty Settings : Depends from map to map? * Construction * Base : New from scratch Build Time : 2 hours + 1 additional hour for the ambitious freaks Editor(s) used : Doom Builder, XWE, Slade 3 Known Bugs : I guess none. May Not Run With : Vanilla, Chocolate Doom... Tested With : Crispy Doom. PrBoom-plus 2.5.14., ZDoom 2.8.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== * Maplist * MAP01: Do I Look Like I Know What A Volcano Looks Like? Author: AnonimVio Build Time: 1 hour Music: Ghost Town by Stuart Rynn Themes: Volcano eruption MAP02: Speedmap #04 Author: StormCatcher.77 Build Time: 1 hour 40 minutes Music: "Parallax Pillars" by AcidicVoid Theme: Entrance to jungle MAP03: It Blows (The Volcano, I Mean) Author: Surreily Build Time: 2 hours 15 minutes Music: "Adagio for Strings and Organ in g-minor" by Lee Jackson (ROTT) Themes: Entrance to jungle, Volcano eruption MAP04: Tectonic Arachnotronic Author: NecrumWarrior Build time: 2 hours Music: "Fire Hive" by Jimmy Theme: Volcano eruption MAP05: They Called Him Lava Man Author: Bioshockfan90 Build time: "more than 2 hours" Music: "Hot Head Bop" from DKC2 Themes: Volcano eruption and two floors MAP06: Center of Chaos Author: Bonnie Build time: 2 hours 40 minutes Music: "You Suck!" by Lee Jackson (ROTT) Theme: Two floors, volcano eruption Intermission MIDI - "Three-Part Invention No.11 in G minor BWV 797" by Johann Sebastian Bach, converted to MIDI by DoomLover234 / NaZa Title MIDI - "A Bach-Styled Polyphony" by DoomLover234 / NaZa ============================================================================