_ _ _ _______ | | (_) (_) | | _ \ | | _ __ _ _ _ _ __| | | | |___ ___ _ __ ___ | | | |/ _` | | | | |/ _` | | | / _ \ / _ \| '_ ` _ \ | |___| | (_| | |_| | | (_| | |/ / (_) | (_) | | | | | | \_____/_|\__, |\__,_|_|\__,_|___/ \___/ \___/|_| |_| |_| | | |_| =========================================================================== Advanced engine needed : Boom compatible Primary purpose : Single play =========================================================================== Title : Czequisite Corpse Filename : CZCorpse.wad Release date : 6.6.2021 Author : Damned, Enkeli33, Jaeden, jariditumim, Kloki38 Rifleman, Romsu89 Email Address : [redacted] Other Files By Author : Czechbox, Zones of Fear Misc. Author Info : Community event around Liquiddoom.net forum. Description : The plan was to build the map with usage of Exquisite corpse method. Each person will be responsible for his area of the map, with only limited knowledge of the surrounding sections. Only belts 64 mappixels wide have been shared with others. Since 7 mappers joined the event, we decided to make the sections hexagonal. Before the start, we randomly assigned the person to each section and also randomly assigned keys, exit, start and heavy guns plasma and rocket launcher. We decided to put the BFG away since it is too powerful and heavily impacts the gameplay. Inspired by: https://www.doomworld.com/idgames/levels/doom2/d-f/excorpse Additional Credits to : Cyberreality for keeping the liquiddoom.net alive. ROTT for music =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : The map was built in 5 steps, each taken 1 week to finish + time for testing and debugging. Editor(s) used : DBX, UDB, Slade May Not Run With : Ports not supporting voodoo dolls and ports not compatible with Boom. Tested With : PrBoom, LZDoom, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors