=========================================================================== Advanced engine needed : Boom Primary purpose : Single + coop play =========================================================================== Title : Chocolate-Covered Orange Rage Filename : CCOR Release date : 1-20-2019 Author : mArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads are in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : This level is a sequel to "Chocolate-Covered Cherry Rage." Like level 22 from Chillax, you are in a pit with fatsoes on the ground and skeletons on the stairs. However, you are then teleported into a room with cybers and teleporting apes. Once that battle is over, you are teleported back to the chamber. The cybers and the hell knights then come out to fight. Once that is over, all you have left over is the cybers and you are done. This level has brown and orange, which is why it got the title "Chocolate-Covered Orange Rage." This level was updated on 5-12-2019 (removed the monster telefrags). Additional Credits to : IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up). Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups). Demonologist for the rocket and player pain and death sound effects General Rainbow Bacon (for creating Slaughterfest). Zachary Stephens for the Slaughterfest 3 community project (for the status bar) Community Chest 4 team for the cc4-tex. Brett Harrell for the pistol sounds from Vela Pax. Whoever designed Deus Vult 2 (shotgun sounds). =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (go on YouTube and look it up) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1-2 days, possibly more. Editor(s) used : GZDoom Builder, Slade Known Bugs : None May Not Run With : Source ports known to have issues with it. Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors