=========================================================================== Advanced engine needed : (Boom-compatible) Primary purpose : Single Player =========================================================================== Title : Blueberry Blaze Cake Filename : BlueberryBC.wad Release date : January 16th 2022 Author : Alexander Schuetzner aka "Killerratte" Email Address : [redacted] Other Files By Author : HAM.wad (2013) / Akoopasoup (2020) / Toughnut.wad (2021) / Baloney.wad (2021) / BigDill (2021) Misc. Author Info : I picked up Doom mapping for fun and because I have nothing better to do. Nobody really cares. Description : A medium-sized map with a mix of techbase and strange blue landscapes. I'm not very creative when it comes to map descriptions. Trivia : First time I'm mapping for Boom-compatibility. The music sounds more repetitive in Fluidsynth (default Boom soundfont), because certain instruments are missing for whatever reason. Additional Credits to : JD Herrera for fixing the MIDI file. =========================================================================== * What is included * New levels : One level (about 15-20 minutes of playtime) Sounds : None Music : Matt Furniss - Escape from the Planet of the Robot Monsters (Atari ST) | Previously broken Midi fixed by JD Herrera (sound volume & speed) Graphics : Additional textures from "Dusk's Texture Pack" (dtexpak.wad, 2012), sky texture by FuzzballFox (SkyTexturesPack.wad, 2014). Dehacked/BEX Patch : Only the mapname was changed Demos : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Single Player Cooperative 2-4 Player : Player starts added, but not tested. Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Ultimate Doom Builder, Slade3 Known Bugs : Possible texture problem with DBGREY (support beam) not displaying correctly in PRBoom+. It worked fine on a different computer, however. The orange lava floor in one of the secrets only animates in ZDoom. May Not Run With : It is Boom compatible and should work with all modern ports. Tested With : prBoom+, Zandronum 3.0, GZDoom