=========================================================================== Advanced engine needed : (ZDoom, Zandronum, GZDoom etc.) Primary purpose : Single Player =========================================================================== Title : Big Dill Filename : BigDill.wad Release date : August 11th 2021 Author : Alexander Schuetzner aka "Killerratte" Email Address : [redacted] Other Files By Author : HAM.wad (2013) / Akoopasoup (2020) / Toughnut.wad (2021) / Baloney.wad (2021) Misc. Author Info : I picked up Doom mapping for fun and because I have nothing better to do. Nobody really cares. Description : A map centered around a circular design, in which you explore a large techbase with many nasties inside. This version uses different music. Trivia : Not much trivia this time. I started work on this after I built a single detailed room out of boredom in one afternoon, straight after I released Baloney.wad, then I took that room and built an entire map around it. Additional Credits to : 4chan /vr/ for the Caco meatball picture =========================================================================== * What is included * New levels : One level (about 15-20 minutes of playtime) Sounds : None Music : Cybernoid 2 Midi (C64 Version) (Non-idgames music was Neil Cicierega's Bustin - Instrumental Version by wombey.) Graphics : Additional textures from "NB_RECOL.wad", new sky added. Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Single Player Cooperative 2-4 Player : Player starts added, but not tested. Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2,5 months Editor(s) used : Ultimate Doom Builder, Slade3 Known Bugs : Nothing I'm aware of. May Not Run With : Any non-Zdoom port. However if you like this map you are to free make it Boom compatible. Tested With : Zandronum 3.0, GZDoom