=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Butterfinger Insanity Filename : BFI Release date : 11-25-2019 Author : MArt1And00m3r11339 Email Address : [redacted] Description : Butterfinger Insanity is another candy-themed slaughter level that involves collecting a key from each direction of the room. You must rush your way to get to the megaspheres as you will be taking excess damage. Good luck trying to survive because this one is hard. Demo can be found at: https://www.youtube.com/watch?v=Y1EsfkdIi-w Additional Credits to : IDSoftware for the Doom 64 sounds. Zachary Stephens for the Slaughterfest 3 resources. General Rainbow Bacon for starting the Slaughterfest series. Authors of NB_RECOL. Community Chest 4 team for cc4-tex. Authors of q1-tex. Author/community of Dues Vult 2 for the sunglasses on Doomguy's face. Eris Falling for "The Final Judgment". =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : GZDoom Builder, Slade 3 May Not Run With : None (if you run into any problems, be sure to address them and also indicate what Doom engine you are using). Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors