################################################################ # +++++ "Readme for the Doom 2-wad "Below" # V1 01082019: First release, probably not bug-free! # V2 06082019: Fixed some minor bugs, added some rooms # for an overall better gameplay. Added Coop. # V3 19082019: Bugfixing in map 3, small adjustments in map 1. Mancubi and Arch-Viles now drop ammunition/health. #V4 30082019: Bugfixes in map 2 and 3. #V5 02092019: Bugfix in map 1 ################################################################ Title : "Below" Filename : below.wad Author : Gernot Resch (Belleth) Email Adress : [redacted] Description : My first levels ever. More will be added in future releases. No jumping and crouching, with freelook. In the first map "Entrance", you find the entrance to a hidden cave and while venturing below, uncover remnants of old ruins and a hidden temple with the entrance to the second level "Realm of Sakkath". There, you follow the path of water to monster-infested lava caves. In a huge hall, the giant door to the third level, "Temple of Hate", awaits. All maps are small/medium-sized. map01: "Entrance" map02: "Realm of Sakkath" map03: "Temple of Hate" If you find texture-errors, bugs, etc. please do not hesitate to contact me, so i can update the wad and others may benefit from. ################################################################ # What is included New levels : Three (more will be added in later releases) Sounds : No Music : No (I recommend listening to dark ambient sounds for this wad, like "Altars of Disease". It can be found here on bandcamp: "https://ironcthulhuapocalypse.bandcamp.com/album/ altars-of-disease-dark-ambient-mini-album" Graphics : No Other files required : Yes (OTEX Texture Pack (https://doom.ukiro.com/otex-downloads/)) It has to be loaded with GZDoom additionally to the wad). # Play information Game : Doom 2 Single Player : Yes Cooperative 2-4 : Not tested, but implemented. Deathmath 2-4 : No Difficulty Settings : Designed and tested for UV, other skills included but not really tested. Graphic Settings : At least for the third level it has to be "Hardware Acceleration". If you prefer the software-look (like me), just turn off the filter mode (None) in the texture options of GZDoom. # Construction Base : From scratch Editor used : SLADE3 May not run with : Vanilla Doom because of the sector and line-limits as well as the OTEX-Textures. Tested with : GZDoom # Copyright / Permissions If you like, feel free to change everything to your needs but include original Authors name and citation if published again. # Where to get the file that this text describes The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Google Drive: : https://drive.google.com/open?id=1RnE7p2HQPZEo4IBbLpvcEGbjl6oB0rrO # Acknowledgements Thanks for Ola Björling (Ukiro) for making his texture pack and giving it to the community and to Magicana, Rhanin and Zortakka for beta-testing and good thoughts.