=========================================================================== Title : Austerity - A Simplicity Tribute Filename : austerity.pk3 Date Finished : December, 24th 2006 (v1.0) Revision Dates : December, 25th 2006 (v1.01) February, 28th 2007 (v2.0) May, 18th 2011 (v2.1) May, 10th 2020 (v3.0) Author : Daniel "Tormentor667" Gimmer Web Page : http://www.realm667.vom Email Address : [redacted] Description : A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity". 3 short levels with high-speed gameplay and classic expectations. Thx goes to : id Software for DooM & Quake Randy Heit for ZDoom Graf Zahl for GZDoom AgentSpork for Simplicity (some textures & graphics) Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid= Pascal Van Heiden for Doom Builder The team responsible for Ultimate Doom Builder Nick "Nightmare" Baker for his texture sets Wadfather and its contributors for the skybox The ZDoom community for technical support Epic Megagames "OMF 2097" and "Epic Pinball" for music Björn "Vader" Ostmann, "The NUtcracker", "none", Solarsnowfall and Cutmanmike for Beta Testing NightFright for the statusbar code and brightmaps Nash and Enjay for the old Nashgore system KeksDose for fire effect base sprites Ozymandias81 for some new effects, improvements and testing Nash for zscriptfied actors and effects WH-Wilou84, Turin Turambar, blueinferno776, boris and DynamiteKaitorn for beta testing =========================================================================== * Play Information * Map # : MAP01 - MAP03 Source Port : GZDoom 4.4+ Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Inspired by Simplicity, Maps from scratch Build Time : v1.0 - 3 months v3.0 - 3 weeks Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, Ultimate Doom Builder, Slade, WadExt, LameXP, GIMP Known Bugs : None * Copyright * You may use material from this project for your own projects as long as you credit the respective creators. You may upload this file somewhere else as long as this file stays included as it is. You may base projects on this resources and setting.