=========================================================================== Advanced engine needed : (ZDoom, Zandronum or GZDoom) Primary purpose : Single Player =========================================================================== Title : Akoopasoup - Free Lyle Filename : Akoopasoup.wad Release date : July 15th 2020 Author : Alexander Schützner aka "Killerratte" Email Address : [redacted] Other Files By Author : HAM.wad (First map, released in 2013) Misc. Author Info : I used to make flash videos a long time ago and picked up Doom mapping for fun. This is a small project I decided to finish. Description : Demons have blasted through your house wall and took your pet turtle Lyle. Fight your way to the infested Tech Citadel that poisons the skies and rescue your friend. Additional Credits to : Maniac_Extreme ViolentBeetle (followed him on his map projects for motivation) 4chan /vr/ Doom General =========================================================================== * What is included * New levels : Three new levels (Two short ones (10 minutes each), one long (around 30 to 40 minutes)) Sounds : A few new sounds, also changed the awful firing sound of the Beam Zombie. Music : Original music provided by JD Herrera https://www.youtube.com/user/az0919 - I changed the pitch of certain tracks, shortened / removed sections and mixed tracks together to better fit with the gameplay. Graphics : Textures used from Lunatic.wad by Skillsaw https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/lunatic "Kawaii Turtle" by TheAngelTears https://www.deviantart.com/theangeltears/art/Kawaii-Turtle-358555756 Soup by piyalis14 https://pixabay.com/de/photos/suppe-d%C3%A4mpfen-brot-schwarzbrot-1697595/ Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : MAP01 - MAP03 Single Player : Designed for Single Player Cooperative 2-4 Player : Player starts added, but not tested. Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Embarrassingly long, started in 2014 on Map03, dropped it, continued to work on it in February 2020 until I finished it in July 2020. Editor(s) used : Doom Builder 2, Slade3 Known Bugs : Dual Chaingunner causes a small graphics error message at the start, but nothing serious. May Not Run With : Any non-Zdoom port, due to DECORATE enemies. However if you like this mapset you are free make it Boom compatible. Tested With : Zandronum 3.0, GZDoom Testers : SecuFox, Stovie, Overdose