=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 61 Filename : abyspe61.wad Release date : 02/11/2022 Authors : Obsidian - Project Lead MDevlin TheMionicDonut Fletcher` 4shockblast Annunakitty Alper002 Dragonfly Philnemba Surreily General Rainbow Bacon Akolai Email Address : [redacted] (Obsidian's email address) Misc. Author Info : "I disliked the second theme" - Obsidian Description : Sixteen maps made during the sixty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had two themes to choose from in the first session and three in the second. 1. High amounts of verticality 2. No 90 degree angles 3. At least 50% of the map is crushers Credits to : Id Software for Doom II Anotak for Doom Builder X SirJuddington for SLADE3 Additional Credits to : All the people who attended Obsidian for compiling the session TeamTNT for TNT.wad General Rainbow Bacon and Obsidian for the composite textures =========================================================================== * Maplist * MAP01: Yearns to Blunder Author: Obsidian Music: "The Dim Lake of Auber" by Jimmy Themes: Verticality Time Taken: 2 hours MAP02: Not Terrible Enough for a Stupid Name Author: Alper002 Music: "Stealth Boots" by Jimmy Themes: No 90 degree angles, crushers Time Taken: 2 hours MAP03: GRATE ALL Author: Obsidian Music: "Soldier Of Chaos" from TNT: Evilution Themes: No 90 degree angles Time Taken: 1 hour and 15 minutes MAP04: Pisstrinket Author: Dragonfly Music: "Sandy Badlands" from Digimon World 3 Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 15 minutes MAP05: DISASSTER Author: Surreily Music: "Blood Jungle" from TNT: Evilution Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 15 minutes MAP06: Taint Box Author: Fletcher` Music: "Oww" by Lee Jackson Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 30 minutes MAP07: Escape from Mt. Ass Author: Philnemba Music: "Waltz into Mancubus Fireballs" by Peter Lawrence Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 15 minutes MAP08: ASSTER AREA Author: Alper002 Music: DETUNED DRAGONFORCE OH GOD Themes: Verticality, no 90 degree angles Time Taken: 2 hours MAP09: Climbing Fuck Mountain Author: MDevlin Music: The MIDI from E1M3 of Heretic Themes: Verticality, no 90 degree angles Time Taken: 2 hours MAP10: This Hangar is Ass Author: General Rainbow Bacon Music: None Themes: Crushers Time Taken: 45 minutes MAP11: Cheetahmen Go to Gogypt Author: Fletcher` Music: "Tunnels of Terror" from Xargon Themes: No 90 degree angles Time Taken: 2 hours and 30 minutes MAP12: Fucking Run Author: MDevlin Music: "Detonation" by Dragonfly Themes: Crushers Time Taken: 2 hours MAP13: Sin is Stored in the Balls Author: Annunakitty Music: DETUNED DRAGONFORCE OH GOD Themes: Verticality, no 90 degree angles Time Taken: 2 hours MAP14: Man! I Feel Like a Moron Author: TheMionicDonut Music: MIDI of "Man! I Feel Like a Woman" by Shania Twain Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 20 minutes MAP15: shockblost.wad Author: 4shockblast Music: The music from MAP30 of Perdition's Gate Themes: Verticality, no 90 degree angles Time Taken: 2 hours and 30 minutes MAP16: srkioafgnrsjo Author: Akolai Music: "rachrachrach" by Ribbiks Themes: Verticality Time Taken: 2 hours =========================================================================== * What is included * New levels : 16 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : TNT: Evilution Map # : MAP01-16 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors