=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 48 Filename : abyspe48.wad Release date : 12/23/2020 Authors : TheMionicDonut - Project Lead rf' Surreily NeedHealth MDevlin Pasokon Deacon Joe-Ilya Email Address : [redacted] (Obsidian's email address) Misc. Author Info : ...annnnnd I wrote this one. - Obsidian Description : Nine maps made during the forty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had two themes to choose from in the first session and three in the second: 1. Only one type of linedef action used 2. Monster closets everywhere 3. No Arch-Viles :( Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Obsidian for compiling the session All those who contributed to the resource pack (ASS23 Resources) =========================================================================== * Maplist * MAP01: First Light Author: NeedHealth Music: MIDI of "July Morning" by Uriah Heap Themes: One action type, monster closets Time Taken: 2 hours MAP02: The Michael Rosen Rapid Snatch Expansion Author: MDevlin Music: None Themes: Monster closets Time Taken: 2 hours MAP03: Ah shit I forgot to add SKINVAG1 to my map Author: Surreily Music: "Deadly Town" by Jimmy Themes: One action type, monster closets Time Taken: 2 hours and 25 minutes MAP04: Meme Graveyard Author: Joe-Ilya Music: "Touch-Tone Telephone" by Neil Cicierega Themes: One action type, monster closets Time Taken: 2 hours MAP05: He Burger Maroni Author: Pasokon Deacon Music: "Disposition" by Mark Klem Themes: One action type, monster closets Time Taken: 2 hours MAP06: Goosebumps, Ohio Author: TheMionicDonut Music: "Neverfore" by Jimmy Themes: One action type, monster closets Time Taken: 2 hours MAP07: Hipfire Hailstorm Author: rf' Music: A piece of music from Xargon Themes: One action type, monster closets Time Taken: 2 hours MAP08: Dr Creature Creature Feature Author: TheMionicDonut Music: Unknown Themes: One action type, monster closets, no Archies Time Taken: 2 hours MAP09: Undead Demolition Author: Joe-Ilya Music: "Haunted House" from Jazz Jackrabbit 2 Themes: One action type, monster closets, no Archies Time Taken: 2 hours =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors