=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 46 Filename : abyspe46.wad Release date : 11/28/2020 Authors : TheMionicDonut - Project Lead Obsidian FloatRand Surreily Jacnowak MDevlin Worm318 LordEntropy rf' Scypek2 Philnemba Alterworldruler Pasokon Deacon 4shockblast Joe-Ilya Email Address : [redacted] (Obsidian's email address) Misc. Author Info : I wrote this! - Obsidian Description : Seventeen maps made during the forty-sixth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had two themes to choose from in the first session and three in the second: 1. Telefragging as part of progression 2. 144 brightness or lower 3. TRAINS Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Obsidian for compiling the session Gothic for the texture pack (Patched Up Textures) =========================================================================== * Maplist * MAP01: I Pulled It Right Out Of My Arse Author: Surreily Music: "Castlehernia" by Jimmy Themes: 144 brightness or lower Time Taken: 2 hours MAP02: My First ASS Author: Jacnowak Music: "Shawn's Got The Shotgun" by Bobby Prince Themes: Telefragging, 144 brightness or lower, TRAINS Time Taken: 1 hour and 57 minutes MAP03: Dusty Sexy City Author: Joe-Ilya Music: A MIDI of "The Next In Line" by Swingin' Utters Themes: 144 brightness or lower Time Taken: 2 hours MAP04: I Am A Clusterfuck In Human Form Author: MDevlin Music: None Themes: Telefragging, 144 brightness or lower Time Taken: 1 hour and 30 minutes MAP05: Train Rush of Texture Selection Author: Worm318 Music: "Train Rush" from A Hat in Time Themes: TRAINS Time Taken: 2 hours MAP06: Tower Defenestration Author: Obsidian Music: "VOTER.MID" by Zan-zan-zawa-veia Themes: 144 brightness or lower Time Taken: 2 hours MAP07: Run 4 It Author: LordEntropy Music: "Set it Ablaze" by Jimmy Themes: Telefragging Time Taken: 2 hours MAP08: I Heard It Through The Cringevine Author: Pasokon Deacon Music: "Untitled" by Mr. Freeze Themes: Telefragging, 144 brightness or lower Time Taken: 2 hours MAP09: Cyberweebs Author: rf' Music: MIDI of "The Thing That Should Not Be" by Metallica Themes: Telefragging, 144 brightness or lower Time Taken: 2 hours MAP10: The Trainwreck at Crescent Creek Author: Joe-Ilya Music: "In the Final" from Mario and Luigi: Bowser's Inside Story Themes: Telefragging, 144 brightness or lower, TRAINS Time Taken: 2 hours and 30 minutes MAP11: Midnight Ride Author: Scypek2 Music: "Boss 1" from Terraria Themes: Telefragging, 144 brightness or lower, TRAINS Time Taken: 1 hour and 30 minutes MAP12: All Aboard The ASS Train Author: Philnemba Music: "Charge Man" from Megaman 5 Themes: TRAINS Time Taken: 30 minutes MAP13: The Bonezone Author: Alterworldruler Music: "Banjo Inferno" by Jimmy Themes: 144 brightness or lower, TRAINS Time Taken: 1 hour MAP14: ZIMBLUE MOFO Author: TheMionicDonut Music: An inverted MIDI of the Ghostbusters theme Themes: Telefragging, 144 brightness or lower Time Taken: 2 hours MAP15: Chasm Brainblast Label Author: FloatRand Music: "Hunting (Betrayal) 1.1" from Digital Devil Saga 2 Themes: Telefragging, 144 brightness or lower Time Taken: 2 hours and change MAP16: The Tryhard Express Author: TheMionicDonut Music: "Western Tune" from Cool Spot Themes: Telefragging, 144 brightness or lower, TRAINS Time Taken: 2 hours MAP17: Leap in the Dark Author: 4shockblast Music: A MIDI of "Hurt" by Nine Inch Nails Themes: Telefragging, 144 brightness or lower Time Taken: 2 hours =========================================================================== * What is included * New levels : 17 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-17 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with the exception of a few) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors