=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 43 Filename : abyspe43.wad Release date : 10/1/2019 Authors : Obsidian - Project Lead Joe-Ilya HeavyMetalViking Worm318 floatRand Walter Confalonieri Osiris Kalev Dragonfly Email Address : [redacted] Misc. Author Info : I started the Abyssal Speedmapping Sessions five years ago. Cheers to everyone who's participated and made this a success. :) Description : Nine maps maps made during the forty-third Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using no monsters weaker than a cacodemon (revenants were allowed), chosen at random from a list of ten. The second session also had the limitation of using a only one monster and making it threatening, also taken from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Jimmy for hosting the second session Fuzzball for the D_DM2INT Xyzzy01 for the INTERPIC and the final compilation 9 months after the session(!) =========================================================================== * Maplist * MAP01: : ) Author: Joe-Ilya Music: Rude Buster from Deltarune sequenced by Shikonet Theme: Only one monster Time Taken: 20 minutes, 5 minutes for adjustments MAP02: Plague of hangar keepers Author: Walter Confalonieri Music: ELP - karn Evil 9 Theme: No monsters weaker than cacodemons Time Taken: 1 hour and 20 minutes Textures: from Parallel Phobos Texture Pack by scifista42 and sky from XENO11.WAD MAP03: The Tale Of Sir Lose Your Marbles Author: Osiris Kalev Music: Hot Head Bop (Donkey Kong Country 2) Theme: No monsters weaker than cacodemons Time Taken: 2 hours MAP04: Sporkbase Author: Dragonfly Music: Jimmy - Torsal Tension Themes: No monsters weaker than cacodemons Time Taken: 1hr 45 + 15 mins wad management/testing Textures: JimmyTex / JimmySkies MAP05: Crucifix Nail Nipples Author: Obsidian Music: unknown Theme: No monsters weaker than cacodemons Time Taken: unknown MAP06: Redundant lower downs and raise ups Author: Worm318 Music: TNT MAP14 Theme: No monsters weaker than cacodemons Time Taken: 2 hours (+15 mins because I'm stupid and tested with freelook) Textures: 5th Episode textures (Doom 2 version) from Nick Baker MAP07: Demon Augmentation Bay Author: HeavyMetalViking Music: none Theme: No monsters weaker than cacodemons Time Taken: 2 hours Textures: UAC Ultra MAP08: Doomworld, Sorry For All the Shit I've Put You Through Author: Joe-Ilya Music: MIDI rendition of 009 Dreamscape Theme: No monsters weaker than cacodemons Time Taken: unknown Textures: Useful Flats from afterglow dot com MAP09: Goosebumbs God Arrange Author: floatRand Music: Skullman stage remix by George J Theme: No monsters weaker than cacodemons Time Taken: 30 minutes =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-MAP09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors