=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 42 Filename : abyspe42.wad Release date : 01/04/2019 Authors : Obsidian - Project Lead Joe-Ilya Fuzzball Liberation Jimmy Worm318 Pinchy Walter Confalonieri Breezeep NeedHealth XYZZY01 rf' Dragonfly Email Address : [redacted] (Obsidian's email address) Misc. Author Info : I started the Abyssal Speedmapping Sessions five years ago. Cheers to everyone who's participated and made this a success. :) Description : Fourteen maps maps made during the forty-second Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using only 2 textures, chosen at random from a list of ten. The second session also had the limitation of using a custom FIREBLU-themed texture set, also taken from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Jimmy for hosting the second session Fuzzball for the INTERPIC and D_READ_M Marcaek for the texture set =========================================================================== * Maplist * MAP01: FIREBLU Monday Author: Walter Confalonieri Music: "Rise of the Triad" by Lee Jackson Themes: Marcaek's FIREBLU Extravaganza Time Taken: 1 hour and 50 minutes MAP02: Legend of Morningwood Author: NeedHealth Music: "Tiliapa Dreams" by an unknown artist Themes: 2X2 Time Taken: 2 hours MAP03: Transcendental Quality Speedmap Author: Walter Confalonieri Music: "Happy Birthday" by Sfera Ebbasta, converted from MP3 to MIDI Themes: 2X2 Time Taken: 1 hour and 15 minutes MAP04: Good Idea at the Time Author: Liberation Music: "Evil Incarnate" from Doom II Themes: 2X2 Time Taken: 2 MAP05: Blue Potion Ocean Author: Jimmy Music: "Tempter" by Mark Klem Themes: 2X2, Marcaek's FIREBLU Extravaganza Time Taken: 1 hour and 55 minutes MAP06: Hard and Fast (Like Juicy Buttsex) Author: Fuzzball Music: "Checkers" from Deltarune Themes: 2X2 Time Taken: 2 hours MAP07: Absinthe-Minded Author: Obsidian Music: MUS_E1M7 from Heretic Themes: 2X2 Time Taken: 2 hours MAP08: FIREBLU Wanna Eat my HDD Author: Worm318 Music: "Control" by Jimmy Themes: Marcaek's FIREBLU Extravaganza Time Taken: 2 hours MAP09: Plugh Author: XYZZY01 Music: "Shadowy Goal" from Warioware DIY Themes: 2X2 Time Taken: 2 hours MAP10: Tasty Brownies Author: Breezeep Music: "NNMM_03.MID" by Yakfak Themes: 2X2 Time Taken: no MAP11: The Room Taking Literal Shape Author: Joe-Ilya Music: D_STLKS2 from Believer Themes: 2X2 Time Taken: 20 minutes MAP12: Big Dick Energy Power Plant Author: rf' Music: MIDI of "Blackened" by Metallica Themes: 2X2 Time Taken: 2 hours and 20 minutes MAP13: RedWedge BlueShards Author: Pinchy Music: "Babada" by Crunchynut44 Themes: 2X2, Marcaek's FIREBLU Extravaganza Time Taken: 2 hours MAP14: Why Don't You Take A Rocket And Stick It Up Your ASS Author: Dragonfly Music: "Waning Hall" by Jimmy Themes: 2X2 Time Taken: 1 hour and 42 minutes =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-MAP14 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors