=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 41 Filename : abyspe41.wad Release date : 12/20/2018 Authors : Obsidian - Project Lead Joe-Ilya Fuzzball Liberation Jimmy Worm318 Pinchy JudgeDeadd Email Address : [redacted] (Obsidian's email address) Misc. Author Info : This took me too long to finish up. Description : Eight maps maps made during the forty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using mandatory Arch-Vile jumps, chosen at random from a list of ten. The second session also had the limitation of having monsters wake up and swamp the player if they fired a shot, also taken from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Jimmy for hosting the second session Fuzzball for the INTERPIC and D_READ_M Fredrik for the Vrack 3 resources used in MAP07 =========================================================================== * Maplist * MAP01: Green Sky at Vile Author: Liberation Music: "Sadistic" from TNT: Evilution Themes: Mandatory Arch-Vile jumps Time Taken: MAP02: Blazed Blu Author: Jimmy Music: "Let's Go" by Bjorn Lynne Themes: Silence Time Taken: 2 hours MAP03: Dip Your Toes (In Fire) Author: Fuzzball Music: "Mystic Mansion" from Sonic Heroes Themes: Mandatory Arch-Vile jumps Time Taken: 2 hours and a bit MAP04: Launch Window Author: JudgeDeadd Music: Slightly iffy MIDI of "Kokain" by Rammstein Themes: Mandatory Arch-Vile jumps Time Taken: 2 hours MAP05: Arch-vile Jumping Practical Test Author: Worm318 Music: "Mortar Combat" by Forty-Two Themes: Mandatory Arch-Vile jumps Time Taken: 2 hours MAP06: Bump Cycle Author: Pinchy Music: "Coccydynia" by Jimmy Themes: Mandatory Arch-Vile jumps, silence Time Taken: 2 hours and 30 minutes MAP07: Vraaaaaaack Author: Obsidian Music: MIDI of the title theme from Mr Do Themes: Mandatory Arch-Vile jumps Time Taken: 2 hours MAP08: Inverted Christianity Author: Joe-Ilya Music: MIDI of "Hold me, Thrill me, Kiss me, Kill me" by U2 Themes: Mandatory Arch-Vile jumps Time Taken: 2 hours and 15 minutes =========================================================================== * What is included * New levels : 8 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-MAP08 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors