=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 40 Filename : abyspe40.wad Release date : 01/04/2019 Authors : Obsidian - Project Lead Dragonfly Joe-Ilya Fuzzball TheMionicDonut Liberation Walter Confaloneiri Jimmy Worm318 Riderr3 Pinchy Email Address : [redacted] (Obsidian's email address) Misc. Author Info : THE BIG FOUR OH BITCHES! Description : Eleven maps maps made during the fortieth(!!!) Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the mandatory theme of using only flesh-themed textures (blood textures were also permitted), chosen at random from a list of ten. The second session also had the limitation of using large amounts of zombie enemies, also taken from the list. Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Additional Credits to : All the people who attended Jimmy for hosting the second session Fuzzball for the INTERPIC and D_READ_M =========================================================================== * Maplist * MAP01: The Classic Flying Spaghetti Monster Map Author: Walter Confalonieri Music: "Getting Too Tense" from Doom II Themes: Flesh textures only Time Taken: 2 hours and 25 minutes MAP02: Fisting Your Grandmother Author: Fuzzball Music: GRAN_MID.mid Themes: Flesh textures only Time Taken: 2 hours MAP03: Deadwood Author: Jimmy Music: "BLECHR" from Hexen Themes: Large amounts of zombies Time Taken: 2 hours and 25 minutes MAP04: Spodenwedges Author: Pinchy Music: "The Devil's Riff" by Crunchynut44 Themes: Flesh textures only Time Taken: 2 hours and 30 minutes MAP05: so u r sp0opEd eh! Author: Obsidian Music: "Dance of the Sugarplum Lunatic" by Mark Klem Themes: Flesh textures only Time Taken: 2 hours MAP06: Red Walls Are Flesh Too Author: Worm318 Music: "Untitled" from Doom I Themes: Flesh textures only Time Taken: 2 hours MAP07: Proctophobia Revealing Author: Riderr3 Music: MIDI of "Cremation" by King Diamond Themes: Flesh textures only, large amounts of zombies Time Taken: 1 hour and 40 minutes MAP08: Crisco Inferno Author: TheMionicDonut Music: MIDI of Disco Inferno Themes: Flesh textures only Time Taken: 2 hours MAP09: SP_FACE1 Family House Author: Joe-Ilya Music: "Dire, Dire Docks" from Super Mario 64, except somewhat screwed up Themes: Flesh textures only Time Taken: 2 hours MAP10: Satan's ASShole Author: Dragonfly Music: Unnamed MIDI by Dragonfly Themes: Flesh textures only Time Taken: 1 hour and 30 minutes MAP11: Split Author: Liberation Music: Mozart? Themes: Flesh textures only Time Taken: 1 hour and 30 minutes =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom 2 Map # : MAP01-MAP11 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors