=========================================================================== Advanced engine needed : Vanilla/Limit-removing Primary purpose : Single play =========================================================================== Title : 300, 600, 900, 1200 seconds Filename : 300.wad Release date : 15.11.2021 Author : ONETAPPYBOI Email Address : [redacted] Other Files By Author : None as of right now. Misc. Author Info : Currently working on 2 separate projects. Description : A wad that takes speedmapping to a whole new level. Each map took the amount of time specified in the name to finish (For example - MAP01 took 300 seconds, MAP02 - 600 etc). Because of that, the maps are very small and have about 10-20 enemies each. Sorry for the graphics of the first map. With that one, I barely had the time to finish it, let alone make it pretty. If you want to complain about how small the maps are, then feel free to try out the challenge for yourself and see how it goes. (Don`t forget to record yourself making those, as anyone can claim to have made a huge slaughtermap within 1 minute). Music Used: MAP01 - Doom E1M6; MAP02 - Default; MAP03 - un18 from unused doom midis; MAP04 - un43 from unused doom midis. Additional Credits to : People who created the editors that I`ve used. =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP04 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 3000 seconds across 3 evenings (or, actually, a bit more, since MAP01 had a couple of failed attempts). Editor(s) used : UDB for creating maps, Slade3 for wad editing, Whacked4 for dehacked, Doom Writer for creating doom-style fonts, Photoshop 2018 for the titlescreen, M_DOOM etc. Known Bugs : Texture alignment, etc. Sadly not a lot I can do about those, as I didn`t have enough time to fix them. May Not Run With : Should run with everything. Tested With : DSDA-Doom v0.21.3 (-complevel 2) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors